* Add support for decoding RLE24
* Simplified determining colorMapSize, OS/2 always has 3 bytes for each palette entry
* Enum value for RLE24 is remapped to a different value, to be clearly separate from valid windows values.
* Throw ImageFormatException on load
* Unseal class and make constructor internal
- This is so that no one can new it up / inherit it outside of the assembly
* Add new exception for distinguish between different exception
- This will be used on image.load operations with invalid image streams
* ImageFormatException -> UnkownImageFormatException
* Add Image.Load throws exception tests
* Bitmap Decoder can now decode BitmapArray
* Add tests for bitmap metadata decoing. Fix an issue that a bitmap with a v5 header would be set in the metadata as an v4 header.
* Fixed issue with decoding bitmap arrays: color map size was not determined correctly. Added more test images.
* Refactor colormap size duplicate declaration.
* Fixed an issue, that when an unsupported bitmap is loaded the typ marker was not correctly shown in the error message
* Add bitmap decoder option, how to treat skipped pixels for RLE
* Refactored bitmap tests into smaller tests, instead of just one test which goes through all bitmap files
* Add another adobe v3 header bitmap testcase
* Using the constant from BmpConstants to Identify bitmaps
* Bitmap decoder now can handle oversized palette's
* Add test for invalid palette size
* Renamed RleUndefinedPixelHandling to RleSkippedPixelHandling
* Explicitly using SystemDrawingReferenceDecoder in some BitmapDecoder tests
* Add test cases for unsupported bitmaps
* Comparing RLE test images to reference decoder only on windows
* Add test case for decoding winv4 fast path
* Add another 8 Bit RLE test with magick reference decoder
* Optimize RLE skipped pixel handling
* Refactor RLE decoding to eliminate code duplication
* Using MagickReferenceDecoder for the 8-Bit RLE test
* Fix missing PixelFormats line in first API example
"<Rgba32>" does not appear to be defined without the "using SixLabors.ImageSharp.PixelFormats;" line and causes a "The type or namespace name 'Rgba32' could not be found (are you missing a using directive or an assembly reference?) (CS0246)" error to occur.
* Remove stray newline
* Updating the repo to use Directory.Build.props/targets files
* Adding an InternalsVisibleTo for DynamicProxyGenAssembly2, PublicKeyToken=null
* Removing duplicate includes from the ImageSharp.csproj
* Updating the .gitattributes file to explicitly list the line endings
* Removing the ImageSharp.ruleset file, as the one from standards should be used instead
* Updating the package version management to use `PackageReference Update`
* temporarily disable target frameworks
* drop DelegateProcessor
* drop IImageProcessingContext<TPixel>
* drop NamedColors<T>
* drop ColorBuilder<T>
* drop the *Base postfix for clean class hierarchies
* re-enable target frameworks
* use MathF in gradient brushes
* Move PngFilterMethod to the correct namespace.