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200 lines
7.0 KiB
200 lines
7.0 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="Saturation.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates methods to change the saturation component of the image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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#region Using
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.Text.RegularExpressions;
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using ImageProcessor.Helpers.Extensions;
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#endregion
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/// <summary>
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/// Encapsulates methods to change the saturation component of the image.
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/// </summary>
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/// <remarks>
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/// <see cref="http://www.bobpowell.net/imagesaturation.htm"/>
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/// </remarks>
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public class Saturation : IGraphicsProcessor
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{
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/// <summary>
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/// The regular expression to search strings for.
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/// <see cref="http://stackoverflow.com/a/6400969/427899"/>
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/// </summary>
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private static readonly Regex QueryRegex = new Regex(@"saturation=(-?(?:100)|-?([1-9]?[0-9]))", RegexOptions.Compiled);
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#region IGraphicsProcessor Members
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/// <summary>
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/// Gets the regular expression to search strings for.
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/// </summary>
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public Regex RegexPattern
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{
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get
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{
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return QueryRegex;
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}
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}
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/// <summary>
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/// Gets or sets DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets the order in which this processor is to be used in a chain.
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/// </summary>
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public int SortOrder
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{
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get;
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private set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// The position in the original string where the first character of the captured substring was found.
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/// </summary>
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/// <param name="queryString">
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/// The query string to search.
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/// </param>
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/// <returns>
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/// The zero-based starting position in the original string where the captured substring was found.
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/// </returns>
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public int MatchRegexIndex(string queryString)
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{
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int index = 0;
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// Set the sort order to max to allow filtering.
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this.SortOrder = int.MaxValue;
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foreach (Match match in this.RegexPattern.Matches(queryString))
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{
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if (match.Success)
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{
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if (index == 0)
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{
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// Set the index on the first instance only.
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this.SortOrder = match.Index;
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int percentage = int.Parse(match.Value.Split('=')[1]);
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this.DynamicParameter = percentage;
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}
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index += 1;
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}
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}
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return this.SortOrder;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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float saturationFactor = (float)this.DynamicParameter / 100;
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// Stop at -1 to prevent inversion.
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saturationFactor++;
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// The matrix is set up to "shear" the colour space using the following set of values.
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// Note that each colour component has an effective luminance which contributes to the
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// overall brightness of the pixel.
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float saturationComplement = 1.0f - saturationFactor;
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float saturationComplementR = 0.3086f * saturationComplement;
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float saturationComplementG = 0.6094f * saturationComplement;
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float saturationComplementB = 0.0820f * saturationComplement;
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// Don't use an object initializer here.
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newImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppPArgb);
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newImage.Tag = image.Tag;
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ColorMatrix colorMatrix =
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new ColorMatrix(
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new float[][]
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{
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new float[]
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{
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saturationComplementR + saturationFactor, saturationComplementR,
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saturationComplementR, 0, 0
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},
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new float[]
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{
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saturationComplementG, saturationComplementG + saturationFactor,
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saturationComplementG, 0, 0
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},
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new float[]
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{
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saturationComplementB, saturationComplementB,
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saturationComplementB + saturationFactor, 0, 0
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},
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new float[] { 0, 0, 0, 1, 0 },
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new float[] { 0, 0, 0, 0, 1 }
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});
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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using (ImageAttributes imageAttributes = new ImageAttributes())
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{
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imageAttributes.SetColorMatrix(colorMatrix);
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graphics.DrawImage(
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image,
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new Rectangle(0, 0, image.Width, image.Height),
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0,
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0,
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image.Width,
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image.Height,
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GraphicsUnit.Pixel,
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imageAttributes);
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image.Dispose();
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image = newImage;
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}
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}
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}
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catch
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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}
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return image;
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}
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#endregion
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}
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}
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