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89 lines
3.3 KiB
89 lines
3.3 KiB
// <copyright file="GlowProcessor.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageSharp.Processing.Processors
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{
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using System;
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using System.Numerics;
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using System.Threading.Tasks;
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/// <summary>
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/// An <see cref="IImageProcessor{TColor}"/> that applies a radial glow effect an <see cref="Image{TColor}"/>.
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/// </summary>
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/// <typeparam name="TColor">The pixel format.</typeparam>
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public class GlowProcessor<TColor> : ImageProcessor<TColor>
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where TColor : struct, IPackedPixel, IEquatable<TColor>
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="GlowProcessor{TColor}"/> class.
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/// </summary>
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public GlowProcessor()
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{
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TColor color = default(TColor);
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color.PackFromVector4(Color.Black.ToVector4());
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this.GlowColor = color;
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}
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/// <summary>
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/// Gets or sets the glow color to apply.
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/// </summary>
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public TColor GlowColor { get; set; }
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/// <summary>
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/// Gets or sets the the radius.
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/// </summary>
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public float Radius { get; set; }
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/// <inheritdoc/>
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protected override void OnApply(ImageBase<TColor> source, Rectangle sourceRectangle)
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{
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int startY = sourceRectangle.Y;
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int endY = sourceRectangle.Bottom;
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int startX = sourceRectangle.X;
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int endX = sourceRectangle.Right;
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TColor glowColor = this.GlowColor;
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Vector2 centre = Rectangle.Center(sourceRectangle).ToVector2();
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float maxDistance = this.Radius > 0 ? Math.Min(this.Radius, sourceRectangle.Width * .5F) : sourceRectangle.Width * .5F;
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// Align start/end positions.
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int minX = Math.Max(0, startX);
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int maxX = Math.Min(source.Width, endX);
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int minY = Math.Max(0, startY);
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int maxY = Math.Min(source.Height, endY);
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// Reset offset if necessary.
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if (minX > 0)
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{
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startX = 0;
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}
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if (minY > 0)
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{
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startY = 0;
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}
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using (PixelAccessor<TColor> sourcePixels = source.Lock())
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{
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Parallel.For(
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minY,
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maxY,
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this.ParallelOptions,
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y =>
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{
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int offsetY = y - startY;
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for (int x = minX; x < maxX; x++)
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{
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int offsetX = x - startX;
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float distance = Vector2.Distance(centre, new Vector2(offsetX, offsetY));
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Vector4 sourceColor = sourcePixels[offsetX, offsetY].ToVector4();
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TColor packed = default(TColor);
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packed.PackFromVector4(Vector4BlendTransforms.PremultipliedLerp(sourceColor, glowColor.ToVector4(), 1 - (.95F * (distance / maxDistance))));
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sourcePixels[offsetX, offsetY] = packed;
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}
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});
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}
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}
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}
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}
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