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49 lines
1.6 KiB
49 lines
1.6 KiB
// <copyright file="BmpFileHeader.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageProcessor.Formats
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{
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/// <summary>
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/// Stores general information about the Bitmap file.
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/// <see href="https://en.wikipedia.org/wiki/BMP_file_format" />
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/// </summary>
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/// <remarks>
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/// The first two bytes of the Bitmap file format
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/// (thus the Bitmap header) are stored in big-endian order.
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/// All of the other integer values are stored in little-endian format
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/// (i.e. least-significant byte first).
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/// </remarks>
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internal class BmpFileHeader
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{
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/// <summary>
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/// Defines of the data structure in the bitmap file.
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/// </summary>
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public const int Size = 14;
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/// <summary>
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/// Gets or sets the Bitmap identifier.
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/// The field used to identify the bitmap file: 0x42 0x4D
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/// (Hex code points for B and M)
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/// </summary>
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public short Type { get; set; }
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/// <summary>
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/// Gets or sets the size of the bitmap file in bytes.
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/// </summary>
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public int FileSize { get; set; }
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/// <summary>
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/// Gets or sets any reserved data; actual value depends on the application
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/// that creates the image.
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/// </summary>
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public int Reserved { get; set; }
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/// <summary>
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/// Gets or sets the offset, i.e. starting address, of the byte where
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/// the bitmap data can be found.
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/// </summary>
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public int Offset { get; set; }
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}
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}
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