📷 A modern, cross-platform, 2D Graphics library for .NET
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 

169 lines
6.3 KiB

// --------------------------------------------------------------------------------------------------------------------
// <copyright file="RotateBounded.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Encapsulates the methods to rotate an image without expanding the canvas.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Drawing2D;
using ImageProcessor.Common.Exceptions;
using ImageProcessor.Imaging.Helpers;
/// <summary>
/// Encapsulates the methods to rotate an image without expanding the canvas.
/// </summary>
public class RotateBounded : IGraphicsProcessor
{
/// <summary>
/// Gets or sets the DynamicParameter.
/// </summary>
public dynamic DynamicParameter { get; set; }
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public Dictionary<string, string> Settings { get; set; }
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">The current instance of the <see cref="T:ImageProcessor.ImageFactory" /> class containing
/// the image to process.</param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory" /> class.
/// </returns>
/// <remarks>
/// Based on <see href="http://math.stackexchange.com/questions/1070853/"/>
/// </remarks>
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
Tuple<float, bool> rotateParams = this.DynamicParameter;
// Create a rotated image.
newImage = this.RotateImage(image, rotateParams.Item1, rotateParams.Item2);
image.Dispose();
image = newImage;
}
catch (Exception ex)
{
if (newImage != null)
{
newImage.Dispose();
}
throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
}
return image;
}
/// <summary>
/// Rotates the inside of an image to the given angle at the given position.
/// </summary>
/// <param name="image">
/// The image to rotate
/// </param>
/// <param name="angleInDegrees">
/// The angle in degrees.
/// </param>
/// <param name="keepSize">
/// Whether to keep the image dimensions.
/// <para>
/// If set to true, the image is zoomed to fit the bounding area.
/// </para>
/// <para>
/// If set to false, the area is cropped to fit the rotated image.
/// </para>
/// </param>
/// <remarks>
/// Based on the Rotate effect
/// </remarks>
/// <returns>
/// The image rotated to the given angle at the given position.
/// </returns>
private Bitmap RotateImage(Image image, float angleInDegrees, bool keepSize)
{
Size newSize = new Size(image.Width, image.Height);
float zoom = ImageMaths.ZoomAfterRotation(image.Width, image.Height, angleInDegrees);
// if we don't keep the image dimensions, calculate the new ones
if (!keepSize)
{
newSize.Width = (int)Math.Floor(newSize.Width / zoom);
newSize.Height = (int)Math.Floor(newSize.Height / zoom);
}
// Center of the image
float rotateAtX = Math.Abs(image.Width / 2);
float rotateAtY = Math.Abs(image.Height / 2);
// Create a new empty bitmap to hold rotated image
Bitmap newImage = new Bitmap(newSize.Width, newSize.Height);
newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
// Make a graphics object from the empty bitmap
using (Graphics graphics = Graphics.FromImage(newImage))
{
// Reduce the jagged edge.
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
graphics.CompositingQuality = CompositingQuality.HighQuality;
if (keepSize)
{
// Put the rotation point in the "center" of the image
graphics.TranslateTransform(rotateAtX, rotateAtY);
// Rotate the image
graphics.RotateTransform(angleInDegrees);
// Zooms the image to fit the area
graphics.ScaleTransform(zoom, zoom);
// Move the image back
graphics.TranslateTransform(-rotateAtX, -rotateAtY);
// Draw passed in image onto graphics object
graphics.DrawImage(image, new PointF(0, 0));
}
else
{
float previousX = rotateAtX;
float previousY = rotateAtY;
// Calculate the difference between the center of the original image
// and the center of the new image.
rotateAtX = Math.Abs(newImage.Width / 2);
rotateAtY = Math.Abs(newImage.Height / 2);
// Put the rotation point in the "center" of the image
graphics.TranslateTransform(rotateAtX, rotateAtY);
// Rotate the image
graphics.RotateTransform(angleInDegrees);
// Draw passed in image onto graphics object
graphics.DrawImage(image, new PointF(-previousX, -previousY));
}
}
return newImage;
}
}
}