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169 lines
6.3 KiB
169 lines
6.3 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="RotateBounded.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates the methods to rotate an image without expanding the canvas.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using ImageProcessor.Common.Exceptions;
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using ImageProcessor.Imaging.Helpers;
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/// <summary>
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/// Encapsulates the methods to rotate an image without expanding the canvas.
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/// </summary>
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public class RotateBounded : IGraphicsProcessor
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{
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/// <summary>
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/// Gets or sets the DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter { get; set; }
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings { get; set; }
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">The current instance of the <see cref="T:ImageProcessor.ImageFactory" /> class containing
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/// the image to process.</param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory" /> class.
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/// </returns>
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/// <remarks>
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/// Based on <see href="http://math.stackexchange.com/questions/1070853/"/>
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/// </remarks>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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Tuple<float, bool> rotateParams = this.DynamicParameter;
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// Create a rotated image.
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newImage = this.RotateImage(image, rotateParams.Item1, rotateParams.Item2);
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image.Dispose();
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image = newImage;
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}
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catch (Exception ex)
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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return image;
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}
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/// <summary>
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/// Rotates the inside of an image to the given angle at the given position.
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/// </summary>
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/// <param name="image">
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/// The image to rotate
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/// </param>
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/// <param name="angleInDegrees">
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/// The angle in degrees.
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/// </param>
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/// <param name="keepSize">
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/// Whether to keep the image dimensions.
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/// <para>
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/// If set to true, the image is zoomed to fit the bounding area.
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/// </para>
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/// <para>
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/// If set to false, the area is cropped to fit the rotated image.
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/// </para>
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/// </param>
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/// <remarks>
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/// Based on the Rotate effect
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/// </remarks>
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/// <returns>
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/// The image rotated to the given angle at the given position.
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/// </returns>
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private Bitmap RotateImage(Image image, float angleInDegrees, bool keepSize)
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{
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Size newSize = new Size(image.Width, image.Height);
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float zoom = ImageMaths.ZoomAfterRotation(image.Width, image.Height, angleInDegrees);
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// if we don't keep the image dimensions, calculate the new ones
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if (!keepSize)
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{
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newSize.Width = (int)Math.Floor(newSize.Width / zoom);
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newSize.Height = (int)Math.Floor(newSize.Height / zoom);
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}
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// Center of the image
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float rotateAtX = Math.Abs(image.Width / 2);
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float rotateAtY = Math.Abs(image.Height / 2);
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// Create a new empty bitmap to hold rotated image
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Bitmap newImage = new Bitmap(newSize.Width, newSize.Height);
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newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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// Make a graphics object from the empty bitmap
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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// Reduce the jagged edge.
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graphics.SmoothingMode = SmoothingMode.AntiAlias;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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if (keepSize)
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{
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// Put the rotation point in the "center" of the image
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graphics.TranslateTransform(rotateAtX, rotateAtY);
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// Rotate the image
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graphics.RotateTransform(angleInDegrees);
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// Zooms the image to fit the area
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graphics.ScaleTransform(zoom, zoom);
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// Move the image back
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graphics.TranslateTransform(-rotateAtX, -rotateAtY);
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(0, 0));
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}
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else
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{
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float previousX = rotateAtX;
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float previousY = rotateAtY;
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// Calculate the difference between the center of the original image
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// and the center of the new image.
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rotateAtX = Math.Abs(newImage.Width / 2);
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rotateAtY = Math.Abs(newImage.Height / 2);
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// Put the rotation point in the "center" of the image
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graphics.TranslateTransform(rotateAtX, rotateAtY);
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// Rotate the image
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graphics.RotateTransform(angleInDegrees);
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(-previousX, -previousY));
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}
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}
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return newImage;
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}
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}
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}
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