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152 lines
5.2 KiB
152 lines
5.2 KiB
// <copyright file="PixelAccessor.cs" company="James Jackson-South">
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// Copyright (c) James Jackson-South and contributors.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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namespace ImageProcessorCore
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{
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using System;
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using System.Runtime.InteropServices;
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/// <summary>
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/// Provides per-pixel access to an images pixels.
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/// </summary>
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public sealed unsafe class PixelAccessor : IDisposable
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{
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/// <summary>
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/// The position of the first pixel in the bitmap.
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/// </summary>
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private Color* pixelsBase;
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/// <summary>
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/// Provides a way to access the pixels from unmanaged memory.
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/// </summary>
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private GCHandle pixelsHandle;
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/// <summary>
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/// A value indicating whether this instance of the given entity has been disposed.
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/// </summary>
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/// <value><see langword="true"/> if this instance has been disposed; otherwise, <see langword="false"/>.</value>
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/// <remarks>
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/// If the entity is disposed, it must not be disposed a second
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/// time. The isDisposed field is set the first time the entity
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/// is disposed. If the isDisposed field is true, then the Dispose()
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/// method will not dispose again. This help not to prolong the entity's
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/// life in the Garbage Collector.
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/// </remarks>
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private bool isDisposed;
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/// <summary>
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/// Initializes a new instance of the <see cref="PixelAccessor"/> class.
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/// </summary>
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/// <param name="image">
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/// The image to provide pixel access for.
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/// </param>
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public PixelAccessor(ImageBase image)
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{
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Guard.NotNull(image, nameof(image));
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Guard.MustBeGreaterThan(image.Width, 0, "image width");
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Guard.MustBeGreaterThan(image.Height, 0, "image height");
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this.Width = image.Width;
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this.Height = image.Height;
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// Assign the pointer.
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this.pixelsHandle = GCHandle.Alloc(image.Pixels, GCHandleType.Pinned);
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this.pixelsBase = (Color*)this.pixelsHandle.AddrOfPinnedObject().ToPointer();
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}
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/// <summary>
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/// Finalizes an instance of the <see cref="PixelAccessor"/> class.
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/// </summary>
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~PixelAccessor()
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{
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this.Dispose();
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}
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/// <summary>
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/// Gets the width of the image.
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/// </summary>
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public int Width { get; }
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/// <summary>
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/// Gets the height of the image.
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/// </summary>
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public int Height { get; }
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/// <summary>
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/// Gets or sets the color of a pixel at the specified position.
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/// </summary>
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/// <param name="x">
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/// The x-coordinate of the pixel. Must be greater
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/// than zero and smaller than the width of the pixel.
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/// </param>
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/// <param name="y">
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/// The y-coordinate of the pixel. Must be greater
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/// than zero and smaller than the width of the pixel.
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/// </param>
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/// <returns>The <see cref="Color"/> at the specified position.</returns>
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public Color this[int x, int y]
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{
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get
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{
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#if DEBUG
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if ((x < 0) || (x >= this.Width))
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{
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throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
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}
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if ((y < 0) || (y >= this.Height))
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{
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throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
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}
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#endif
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return *(this.pixelsBase + ((y * this.Width) + x));
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}
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set
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{
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#if DEBUG
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if ((x < 0) || (x >= this.Width))
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{
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throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
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}
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if ((y < 0) || (y >= this.Height))
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{
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throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
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}
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#endif
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*(this.pixelsBase + ((y * this.Width) + x)) = value;
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}
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}
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/// <summary>
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/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
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/// </summary>
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public void Dispose()
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{
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if (this.isDisposed)
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{
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return;
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}
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if (this.pixelsHandle.IsAllocated)
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{
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this.pixelsHandle.Free();
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}
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this.pixelsBase = null;
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// Note disposing is done.
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this.isDisposed = true;
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// This object will be cleaned up by the Dispose method.
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// Therefore, you should call GC.SuppressFinalize to
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// take this object off the finalization queue
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// and prevent finalization code for this object
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// from executing a second time.
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GC.SuppressFinalize(this);
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}
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}
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}
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