📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="PixelAccessor.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageProcessorCore
{
using System;
using System.Runtime.InteropServices;
/// <summary>
/// Provides per-pixel access to an images pixels.
/// </summary>
public sealed unsafe class PixelAccessor : IDisposable
{
/// <summary>
/// The position of the first pixel in the bitmap.
/// </summary>
private Color* pixelsBase;
/// <summary>
/// Provides a way to access the pixels from unmanaged memory.
/// </summary>
private GCHandle pixelsHandle;
/// <summary>
/// A value indicating whether this instance of the given entity has been disposed.
/// </summary>
/// <value><see langword="true"/> if this instance has been disposed; otherwise, <see langword="false"/>.</value>
/// <remarks>
/// If the entity is disposed, it must not be disposed a second
/// time. The isDisposed field is set the first time the entity
/// is disposed. If the isDisposed field is true, then the Dispose()
/// method will not dispose again. This help not to prolong the entity's
/// life in the Garbage Collector.
/// </remarks>
private bool isDisposed;
/// <summary>
/// Initializes a new instance of the <see cref="PixelAccessor"/> class.
/// </summary>
/// <param name="image">
/// The image to provide pixel access for.
/// </param>
public PixelAccessor(ImageBase image)
{
Guard.NotNull(image, nameof(image));
Guard.MustBeGreaterThan(image.Width, 0, "image width");
Guard.MustBeGreaterThan(image.Height, 0, "image height");
this.Width = image.Width;
this.Height = image.Height;
// Assign the pointer.
this.pixelsHandle = GCHandle.Alloc(image.Pixels, GCHandleType.Pinned);
this.pixelsBase = (Color*)this.pixelsHandle.AddrOfPinnedObject().ToPointer();
}
/// <summary>
/// Finalizes an instance of the <see cref="PixelAccessor"/> class.
/// </summary>
~PixelAccessor()
{
this.Dispose();
}
/// <summary>
/// Gets the width of the image.
/// </summary>
public int Width { get; }
/// <summary>
/// Gets the height of the image.
/// </summary>
public int Height { get; }
/// <summary>
/// Gets or sets the color of a pixel at the specified position.
/// </summary>
/// <param name="x">
/// The x-coordinate of the pixel. Must be greater
/// than zero and smaller than the width of the pixel.
/// </param>
/// <param name="y">
/// The y-coordinate of the pixel. Must be greater
/// than zero and smaller than the width of the pixel.
/// </param>
/// <returns>The <see cref="Color"/> at the specified position.</returns>
public Color this[int x, int y]
{
get
{
#if DEBUG
if ((x < 0) || (x >= this.Width))
{
throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
}
if ((y < 0) || (y >= this.Height))
{
throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
}
#endif
return *(this.pixelsBase + ((y * this.Width) + x));
}
set
{
#if DEBUG
if ((x < 0) || (x >= this.Width))
{
throw new ArgumentOutOfRangeException(nameof(x), "Value cannot be less than zero or greater than the bitmap width.");
}
if ((y < 0) || (y >= this.Height))
{
throw new ArgumentOutOfRangeException(nameof(y), "Value cannot be less than zero or greater than the bitmap height.");
}
#endif
*(this.pixelsBase + ((y * this.Width) + x)) = value;
}
}
/// <summary>
/// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
/// </summary>
public void Dispose()
{
if (this.isDisposed)
{
return;
}
if (this.pixelsHandle.IsAllocated)
{
this.pixelsHandle.Free();
}
this.pixelsBase = null;
// Note disposing is done.
this.isDisposed = true;
// This object will be cleaned up by the Dispose method.
// Therefore, you should call GC.SuppressFinalize to
// take this object off the finalization queue
// and prevent finalization code for this object
// from executing a second time.
GC.SuppressFinalize(this);
}
}
}