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182 lines
6.4 KiB
182 lines
6.4 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="Rotate.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates methods to rotate an image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Drawing2D;
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using ImageProcessor.Common.Exceptions;
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/// <summary>
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/// Encapsulates methods to rotate an image.
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/// </summary>
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public class Rotate : IGraphicsProcessor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Rotate"/> class.
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/// </summary>
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public Rotate()
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{
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this.Settings = new Dictionary<string, string>();
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}
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/// <summary>
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/// Gets or sets DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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int angle = this.DynamicParameter;
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// Center of the image
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float rotateAtX = Math.Abs(image.Width / 2);
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float rotateAtY = Math.Abs(image.Height / 2);
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// Create a rotated image.
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newImage = this.RotateImage(image, rotateAtX, rotateAtY, angle);
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image.Dispose();
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image = newImage;
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}
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catch (Exception ex)
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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return image;
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}
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#region Private Methods
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/// <summary>
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/// Rotates an image to the given angle at the given position.
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/// </summary>
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/// <param name="image">The image to rotate</param>
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/// <param name="rotateAtX">The horizontal pixel coordinate at which to rotate the image.</param>
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/// <param name="rotateAtY">The vertical pixel coordinate at which to rotate the image.</param>
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/// <param name="angle">The angle in degrees at which to rotate the image.</param>
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/// <returns>The image rotated to the given angle at the given position.</returns>
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/// <remarks>
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/// Based on <see href="http://www.codeproject.com/Articles/58815/C-Image-PictureBox-Rotations?msg=4155374#xx4155374xx"/>
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/// </remarks>
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private Bitmap RotateImage(Image image, float rotateAtX, float rotateAtY, float angle)
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{
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int width, height, x, y;
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// Degrees to radians according to Google.
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const double DegreeToRadian = 0.0174532925;
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double widthAsDouble = image.Width;
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double heightAsDouble = image.Height;
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// Allow for angles over 180
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if (angle > 180)
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{
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angle = angle - 360;
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}
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double degrees = Math.Abs(angle);
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if (degrees <= 90)
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{
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double radians = DegreeToRadian * degrees;
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double radiansSin = Math.Sin(radians);
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double radiansCos = Math.Cos(radians);
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width = (int)((heightAsDouble * radiansSin) + (widthAsDouble * radiansCos));
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height = (int)((widthAsDouble * radiansSin) + (heightAsDouble * radiansCos));
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x = (width - image.Width) / 2;
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y = (height - image.Height) / 2;
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}
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else
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{
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degrees -= 90;
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double radians = DegreeToRadian * degrees;
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double radiansSin = Math.Sin(radians);
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double radiansCos = Math.Cos(radians);
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// Fix the 270 error
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if (Math.Abs(radiansCos - -1.0D) < 0.00001)
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{
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radiansCos = 1;
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}
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width = (int)((widthAsDouble * radiansSin) + (heightAsDouble * radiansCos));
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height = (int)((heightAsDouble * radiansSin) + (widthAsDouble * radiansCos));
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x = (width - image.Width) / 2;
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y = (height - image.Height) / 2;
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}
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// Create a new empty bitmap to hold rotated image
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Bitmap newImage = new Bitmap(width, height);
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newImage.SetResolution(image.HorizontalResolution, image.VerticalResolution);
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// Make a graphics object from the empty bitmap
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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// Reduce the jagged edge.
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graphics.SmoothingMode = SmoothingMode.HighQuality;
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graphics.InterpolationMode = InterpolationMode.HighQualityBicubic;
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graphics.PixelOffsetMode = PixelOffsetMode.HighQuality;
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graphics.CompositingQuality = CompositingQuality.HighQuality;
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// Put the rotation point in the "center" of the image
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graphics.TranslateTransform(rotateAtX + x, rotateAtY + y);
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// Rotate the image
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graphics.RotateTransform(angle);
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// Move the image back
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graphics.TranslateTransform(-rotateAtX - x, -rotateAtY - y);
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// Draw passed in image onto graphics object
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graphics.DrawImage(image, new PointF(0 + x, 0 + y));
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}
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return newImage;
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}
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#endregion
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}
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}
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