📷 A modern, cross-platform, 2D Graphics library for .NET
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// --------------------------------------------------------------------------------------------------------------------
// <copyright file="Saturation.cs" company="James South">
// Copyright (c) James South.
// Licensed under the Apache License, Version 2.0.
// </copyright>
// <summary>
// Encapsulates methods to change the saturation component of the image.
// </summary>
// --------------------------------------------------------------------------------------------------------------------
namespace ImageProcessor.Processors
{
using System;
using System.Collections.Generic;
using System.Drawing;
using System.Drawing.Imaging;
using ImageProcessor.Common.Exceptions;
/// <summary>
/// Encapsulates methods to change the saturation component of the image.
/// </summary>
/// <remarks>
/// <see href="http://www.bobpowell.net/imagesaturation.htm"/>
/// </remarks>
public class Saturation : IGraphicsProcessor
{
/// <summary>
/// Initializes a new instance of the <see cref="Saturation"/> class.
/// </summary>
public Saturation()
{
this.Settings = new Dictionary<string, string>();
}
/// <summary>
/// Gets or sets DynamicParameter.
/// </summary>
public dynamic DynamicParameter
{
get;
set;
}
/// <summary>
/// Gets or sets any additional settings required by the processor.
/// </summary>
public Dictionary<string, string> Settings
{
get;
set;
}
/// <summary>
/// Processes the image.
/// </summary>
/// <param name="factory">
/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
/// the image to process.
/// </param>
/// <returns>
/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
/// </returns>
public Image ProcessImage(ImageFactory factory)
{
Bitmap newImage = null;
Image image = factory.Image;
try
{
float saturationFactor = (float)this.DynamicParameter / 100;
// Stop at -1 to prevent inversion.
saturationFactor++;
// The matrix is set up to "shear" the colour space using the following set of values.
// Note that each colour component has an effective luminance which contributes to the
// overall brightness of the pixel.
float saturationComplement = 1.0f - saturationFactor;
float saturationComplementR = 0.3086f * saturationComplement;
float saturationComplementG = 0.6094f * saturationComplement;
float saturationComplementB = 0.0820f * saturationComplement;
newImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppPArgb);
ColorMatrix colorMatrix =
new ColorMatrix(
new[]
{
new[]
{
saturationComplementR + saturationFactor, saturationComplementR,
saturationComplementR, 0, 0
},
new[]
{
saturationComplementG, saturationComplementG + saturationFactor,
saturationComplementG, 0, 0
},
new[]
{
saturationComplementB, saturationComplementB,
saturationComplementB + saturationFactor, 0, 0
},
new float[] { 0, 0, 0, 1, 0 },
new float[] { 0, 0, 0, 0, 1 }
});
using (Graphics graphics = Graphics.FromImage(newImage))
{
using (ImageAttributes imageAttributes = new ImageAttributes())
{
imageAttributes.SetColorMatrix(colorMatrix);
graphics.DrawImage(
image,
new Rectangle(0, 0, image.Width, image.Height),
0,
0,
image.Width,
image.Height,
GraphicsUnit.Pixel,
imageAttributes);
image.Dispose();
image = newImage;
}
}
}
catch (Exception ex)
{
if (newImage != null)
{
newImage.Dispose();
}
throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
}
return image;
}
}
}