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143 lines
5.2 KiB
143 lines
5.2 KiB
// --------------------------------------------------------------------------------------------------------------------
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// <copyright file="Saturation.cs" company="James South">
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// Copyright (c) James South.
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// Licensed under the Apache License, Version 2.0.
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// </copyright>
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// <summary>
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// Encapsulates methods to change the saturation component of the image.
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// </summary>
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// --------------------------------------------------------------------------------------------------------------------
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namespace ImageProcessor.Processors
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{
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Drawing.Imaging;
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using ImageProcessor.Common.Exceptions;
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/// <summary>
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/// Encapsulates methods to change the saturation component of the image.
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/// </summary>
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/// <remarks>
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/// <see href="http://www.bobpowell.net/imagesaturation.htm"/>
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/// </remarks>
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public class Saturation : IGraphicsProcessor
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{
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/// <summary>
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/// Initializes a new instance of the <see cref="Saturation"/> class.
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/// </summary>
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public Saturation()
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{
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this.Settings = new Dictionary<string, string>();
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}
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/// <summary>
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/// Gets or sets DynamicParameter.
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/// </summary>
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public dynamic DynamicParameter
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{
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get;
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set;
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}
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/// <summary>
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/// Gets or sets any additional settings required by the processor.
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/// </summary>
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public Dictionary<string, string> Settings
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{
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get;
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set;
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}
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/// <summary>
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/// Processes the image.
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/// </summary>
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/// <param name="factory">
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/// The current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class containing
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/// the image to process.
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/// </param>
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/// <returns>
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/// The processed image from the current instance of the <see cref="T:ImageProcessor.ImageFactory"/> class.
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/// </returns>
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public Image ProcessImage(ImageFactory factory)
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{
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Bitmap newImage = null;
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Image image = factory.Image;
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try
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{
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float saturationFactor = (float)this.DynamicParameter / 100;
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// Stop at -1 to prevent inversion.
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saturationFactor++;
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// The matrix is set up to "shear" the colour space using the following set of values.
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// Note that each colour component has an effective luminance which contributes to the
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// overall brightness of the pixel.
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float saturationComplement = 1.0f - saturationFactor;
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float saturationComplementR = 0.3086f * saturationComplement;
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float saturationComplementG = 0.6094f * saturationComplement;
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float saturationComplementB = 0.0820f * saturationComplement;
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newImage = new Bitmap(image.Width, image.Height, PixelFormat.Format32bppPArgb);
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ColorMatrix colorMatrix =
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new ColorMatrix(
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new[]
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{
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new[]
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{
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saturationComplementR + saturationFactor, saturationComplementR,
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saturationComplementR, 0, 0
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},
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new[]
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{
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saturationComplementG, saturationComplementG + saturationFactor,
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saturationComplementG, 0, 0
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},
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new[]
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{
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saturationComplementB, saturationComplementB,
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saturationComplementB + saturationFactor, 0, 0
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},
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new float[] { 0, 0, 0, 1, 0 },
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new float[] { 0, 0, 0, 0, 1 }
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});
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using (Graphics graphics = Graphics.FromImage(newImage))
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{
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using (ImageAttributes imageAttributes = new ImageAttributes())
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{
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imageAttributes.SetColorMatrix(colorMatrix);
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graphics.DrawImage(
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image,
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new Rectangle(0, 0, image.Width, image.Height),
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0,
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0,
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image.Width,
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image.Height,
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GraphicsUnit.Pixel,
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imageAttributes);
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image.Dispose();
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image = newImage;
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}
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}
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}
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catch (Exception ex)
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{
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if (newImage != null)
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{
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newImage.Dispose();
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}
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throw new ImageProcessingException("Error processing image with " + this.GetType().Name, ex);
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}
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return image;
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}
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}
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}
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