📷 A modern, cross-platform, 2D Graphics library for .NET
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// <copyright file="PatternBrush{TPixel}.cs" company="James Jackson-South">
// Copyright (c) James Jackson-South and contributors.
// Licensed under the Apache License, Version 2.0.
// </copyright>
namespace ImageSharp.Drawing.Brushes
{
using System;
using System.Numerics;
using ImageSharp.PixelFormats;
using Processors;
/// <summary>
/// Provides an implementation of a pattern brush for painting patterns.
/// </summary>
/// <remarks>
/// The patterns that are used to create a custom pattern brush are made up of a repeating matrix of flags,
/// where each flag denotes whether to draw the foreground color or the background color.
/// so to create a new bool[,] with your flags
/// <para>
/// For example if you wanted to create a diagonal line that repeat every 4 pixels you would use a pattern like so
/// 1000
/// 0100
/// 0010
/// 0001
/// </para>
/// <para>
/// or you want a horizontal stripe which is 3 pixels apart you would use a pattern like
/// 1
/// 0
/// 0
/// </para>
/// </remarks>
/// <typeparam name="TPixel">The pixel format.</typeparam>
public class PatternBrush<TPixel> : IBrush<TPixel>
where TPixel : struct, IPixel<TPixel>
{
/// <summary>
/// The pattern.
/// </summary>
private readonly Fast2DArray<TPixel> pattern;
private readonly Fast2DArray<Vector4> patternVector;
/// <summary>
/// Initializes a new instance of the <see cref="PatternBrush{TPixel}"/> class.
/// </summary>
/// <param name="foreColor">Color of the fore.</param>
/// <param name="backColor">Color of the back.</param>
/// <param name="pattern">The pattern.</param>
public PatternBrush(TPixel foreColor, TPixel backColor, bool[,] pattern)
: this(foreColor, backColor, new Fast2DArray<bool>(pattern))
{
}
/// <summary>
/// Initializes a new instance of the <see cref="PatternBrush{TPixel}"/> class.
/// </summary>
/// <param name="foreColor">Color of the fore.</param>
/// <param name="backColor">Color of the back.</param>
/// <param name="pattern">The pattern.</param>
internal PatternBrush(TPixel foreColor, TPixel backColor, Fast2DArray<bool> pattern)
{
Vector4 foreColorVector = foreColor.ToVector4();
Vector4 backColorVector = backColor.ToVector4();
this.pattern = new Fast2DArray<TPixel>(pattern.Width, pattern.Height);
this.patternVector = new Fast2DArray<Vector4>(pattern.Width, pattern.Height);
for (int i = 0; i < pattern.Data.Length; i++)
{
if (pattern.Data[i])
{
this.pattern.Data[i] = foreColor;
this.patternVector.Data[i] = foreColorVector;
}
else
{
this.pattern.Data[i] = backColor;
this.patternVector.Data[i] = backColorVector;
}
}
}
/// <summary>
/// Initializes a new instance of the <see cref="PatternBrush{TPixel}"/> class.
/// </summary>
/// <param name="brush">The brush.</param>
internal PatternBrush(PatternBrush<TPixel> brush)
{
this.pattern = brush.pattern;
this.patternVector = brush.patternVector;
}
/// <inheritdoc />
public BrushApplicator<TPixel> CreateApplicator(PixelAccessor<TPixel> sourcePixels, RectangleF region)
{
return new PatternBrushApplicator(sourcePixels, this.pattern, this.patternVector);
}
/// <summary>
/// The pattern brush applicator.
/// </summary>
private class PatternBrushApplicator : BrushApplicator<TPixel>
{
/// <summary>
/// The pattern.
/// </summary>
private readonly Fast2DArray<TPixel> pattern;
private readonly Fast2DArray<Vector4> patternVector;
/// <summary>
/// Initializes a new instance of the <see cref="PatternBrushApplicator" /> class.
/// </summary>
/// <param name="sourcePixels">The sourcePixels.</param>
/// <param name="pattern">The pattern.</param>
/// <param name="patternVector">The patternVector.</param>
public PatternBrushApplicator(PixelAccessor<TPixel> sourcePixels, Fast2DArray<TPixel> pattern, Fast2DArray<Vector4> patternVector)
: base(sourcePixels)
{
this.pattern = pattern;
this.patternVector = patternVector;
}
/// <summary>
/// Gets the color for a single pixel.
/// </summary>#
/// <param name="x">The x.</param>
/// <param name="y">The y.</param>
/// <returns>
/// The Color.
/// </returns>
internal override TPixel this[int x, int y]
{
get
{
x = x % this.pattern.Width;
y = y % this.pattern.Height;
// 2d array index at row/column
return this.pattern[y, x];
}
}
/// <inheritdoc />
public override void Dispose()
{
// noop
}
/// <inheritdoc />
internal override void Apply(float[] scanlineBuffer, int scanlineWidth, int offset, int x, int y)
{
Guard.MustBeGreaterThanOrEqualTo(scanlineBuffer.Length, offset + scanlineWidth, nameof(scanlineWidth));
using (Buffer<float> buffer = new Buffer<float>(scanlineBuffer))
{
BufferSpan<float> slice = buffer.Slice(offset);
for (int xPos = 0; xPos < scanlineWidth; xPos++)
{
int targetX = xPos + x;
int targetY = y;
float opacity = slice[xPos];
if (opacity > Constants.Epsilon)
{
Vector4 backgroundVector = this.Target[targetX, targetY].ToVector4();
// 2d array index at row/column
Vector4 sourceVector = this.patternVector[targetY % this.patternVector.Height, targetX % this.patternVector.Width];
Vector4 finalColor = Vector4BlendTransforms.PremultipliedLerp(backgroundVector, sourceVector, opacity);
TPixel packed = default(TPixel);
packed.PackFromVector4(finalColor);
this.Target[targetX, targetY] = packed;
}
}
}
}
}
}
}