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LinearAlgebra: extensions to convert between single and double precision, real and complex vectors/matrices

pull/362/head
Christoph Ruegg 11 years ago
parent
commit
3a72370069
  1. 121
      src/Numerics/LinearAlgebra/MatrixExtensions.cs
  2. 121
      src/Numerics/LinearAlgebra/VectorExtensions.cs
  3. 2
      src/Numerics/Numerics.csproj

121
src/Numerics/LinearAlgebra/MatrixExtensions.cs

@ -0,0 +1,121 @@
// <copyright file="MatrixExtensions.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2015 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra
{
#if NOSYSNUMERICS
using Complex64 = Numerics.Complex;
#else
using Complex64 = System.Numerics.Complex;
#endif
public static class MatrixExtensions
{
/// <summary>
/// Converts a matrix to single precision.
/// </summary>
public static Matrix<float> ToSingle(this Matrix<double> matrix)
{
return matrix.Map(x => (float)x, Zeros.AllowSkip);
}
/// <summary>
/// Converts a matrix to double precision.
/// </summary>
public static Matrix<double> ToDouble(this Matrix<float> matrix)
{
return matrix.Map(x => (double)x, Zeros.AllowSkip);
}
/// <summary>
/// Converts a matrix to single precision complex numbers.
/// </summary>
public static Matrix<Numerics.Complex32> ToComplex32(this Matrix<Complex64> matrix)
{
return matrix.Map(x => new Numerics.Complex32((float)x.Real, (float)x.Imaginary), Zeros.AllowSkip);
}
/// <summary>
/// Converts a matrix to double precision complex numbers.
/// </summary>
public static Matrix<Complex64> ToComplex(this Matrix<Numerics.Complex32> matrix)
{
return matrix.Map(x => new Complex64(x.Real, x.Imaginary), Zeros.AllowSkip);
}
/// <summary>
/// Gets a single precision complex matrix with the real parts from the given matrix.
/// </summary>
public static Matrix<Numerics.Complex32> ToComplex32(this Matrix<float> matrix)
{
return matrix.Map(x => new Numerics.Complex32(x, 0f), Zeros.AllowSkip);
}
/// <summary>
/// Gets a double precision complex matrix with the real parts from the given matrix.
/// </summary>
public static Matrix<Complex64> ToComplex(this Matrix<double> matrix)
{
return matrix.Map(x => new Complex64(x, 0d), Zeros.AllowSkip);
}
/// <summary>
/// Gets a real matrix representing the real parts of a complex matrix.
/// </summary>
public static Matrix<double> Real(this Matrix<Complex64> matrix)
{
return matrix.Map(x => x.Real, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real matrix representing the real parts of a complex matrix.
/// </summary>
public static Matrix<float> Real(this Matrix<Numerics.Complex32> matrix)
{
return matrix.Map(x => x.Real, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real matrix representing the imaginary parts of a complex matrix.
/// </summary>
public static Matrix<double> Imaginary(this Matrix<Complex64> matrix)
{
return matrix.Map(x => x.Imaginary, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real matrix representing the imaginary parts of a complex matrix.
/// </summary>
public static Matrix<float> Imaginary(this Matrix<Numerics.Complex32> matrix)
{
return matrix.Map(x => x.Imaginary, Zeros.AllowSkip);
}
}
}

121
src/Numerics/LinearAlgebra/VectorExtensions.cs

@ -0,0 +1,121 @@
// <copyright file="VectorExtensions.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2015 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra
{
#if NOSYSNUMERICS
using Complex64 = Numerics.Complex;
#else
using Complex64 = System.Numerics.Complex;
#endif
public static class VectorExtensions
{
/// <summary>
/// Converts a vector to single precision.
/// </summary>
public static Vector<float> ToSingle(this Vector<double> vector)
{
return vector.Map(x => (float)x, Zeros.AllowSkip);
}
/// <summary>
/// Converts a vector to double precision.
/// </summary>
public static Vector<double> ToDouble(this Vector<float> vector)
{
return vector.Map(x => (double)x, Zeros.AllowSkip);
}
/// <summary>
/// Converts a vector to single precision complex numbers.
/// </summary>
public static Vector<Numerics.Complex32> ToComplex32(this Vector<Complex64> vector)
{
return vector.Map(x => new Numerics.Complex32((float)x.Real, (float)x.Imaginary), Zeros.AllowSkip);
}
/// <summary>
/// Converts a vector to double precision complex numbers.
/// </summary>
public static Vector<Complex64> ToComplex(this Vector<Numerics.Complex32> vector)
{
return vector.Map(x => new Complex64(x.Real, x.Imaginary), Zeros.AllowSkip);
}
/// <summary>
/// Gets a single precision complex vector with the real parts from the given vector.
/// </summary>
public static Vector<Numerics.Complex32> ToComplex32(this Vector<float> vector)
{
return vector.Map(x => new Numerics.Complex32(x, 0f), Zeros.AllowSkip);
}
/// <summary>
/// Gets a double precision complex vector with the real parts from the given vector.
/// </summary>
public static Vector<Complex64> ToComplex(this Vector<double> vector)
{
return vector.Map(x => new Complex64(x, 0d), Zeros.AllowSkip);
}
/// <summary>
/// Gets a real vector representing the real parts of a complex vector.
/// </summary>
public static Vector<double> Real(this Vector<Complex64> vector)
{
return vector.Map(x => x.Real, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real vector representing the real parts of a complex vector.
/// </summary>
public static Vector<float> Real(this Vector<Numerics.Complex32> vector)
{
return vector.Map(x => x.Real, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real vector representing the imaginary parts of a complex vector.
/// </summary>
public static Vector<double> Imaginary(this Vector<Complex64> vector)
{
return vector.Map(x => x.Imaginary, Zeros.AllowSkip);
}
/// <summary>
/// Gets a real vector representing the imaginary parts of a complex vector.
/// </summary>
public static Vector<float> Imaginary(this Vector<Numerics.Complex32> vector)
{
return vector.Map(x => x.Imaginary, Zeros.AllowSkip);
}
}
}

2
src/Numerics/Numerics.csproj

@ -106,6 +106,8 @@
<Compile Include="LinearAlgebra\Options.cs" />
<Compile Include="LinearAlgebra\Solvers\DelegateStopCriterion.cs" />
<Compile Include="LinearAlgebra\CreateVector.cs" />
<Compile Include="LinearAlgebra\MatrixExtensions.cs" />
<Compile Include="LinearAlgebra\VectorExtensions.cs" />
<Compile Include="LinearRegression\Options.cs" />
<Compile Include="Precision.Comparison.cs" />
<Compile Include="Precision.Equality.cs" />

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