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Extended F# API (doesn't compile just yet).

Added Bernoulli distribution.

Signed-off-by: jvangael <jurgen.vangael@gmail.com>
pull/2/head
jvangael 17 years ago
parent
commit
3d53c110cc
  1. 21
      src/FSharp/DenseVector.fs
  2. 1
      src/FSharp/FSharp.fsproj
  3. 169
      src/FSharp/Vector.fs
  4. 318
      src/Numerics/Distributions/Discrete/Bernoulli.cs
  5. 6
      src/UnitTests/DistributionTests/CommonDistributionTests.cs
  6. 252
      src/UnitTests/DistributionTests/Discrete/BernoulliTests.cs
  7. 4
      src/UnitTests/UnitTests.csproj

21
src/FSharp/DenseVector.fs

@ -45,4 +45,23 @@ module DenseVector =
let n = List.length fl
let v = Double.DenseVector(n)
fl |> List.iteri (fun i f -> v.[i] <- f)
v
v
/// Create a vector from a sequences.
let inline of_seq (fs: #seq<float>) =
let n = Seq.length fs
let v = DenseVector(n)
fs |> Seq.iteri (fun i f -> v.[i] <- f)
v
/// Create a vector with evenly spaced entries: e.g. rangef -1.0 0.5 1.0 = [-1.0 -0.5 0.0 0.5 1.0]
let inline rangef (start: float) (step: float) (stop: float) =
let n = (int ((stop - start) / step)) + 1
let v = new DenseVector(n)
for i=0 to n-1 do
v.[i] <- (float i) * step + start
v
/// Create a vector with integer entries in the given range.
let inline range (start: int) (stop: int) =
new DenseVector([| for i in [start .. stop] -> float i |])

1
src/FSharp/FSharp.fsproj

@ -46,6 +46,7 @@
</ItemGroup>
<ItemGroup>
<Compile Include="DenseVector.fs" />
<Compile Include="Vector.fs" />
<Compile Include="Main.fs" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\FSharp\1.0\Microsoft.FSharp.Targets" />

169
src/FSharp/Vector.fs

@ -0,0 +1,169 @@
// <copyright file="Vector.fs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.LinearAlgebra.Double
open MathNet.Numerics.LinearAlgebra
/// A module which implements functional vector operations.
module Vector =
/// Transform a vector into an array.
let inline to_array (v: #Vector) =
let n = v.Count
Array.init n (fun i -> v.Item(i))
/// Transform a vector into an array.
let inline to_list (v: #Vector) =
let n = v.Count
List.init n (fun i -> v.Item(i))
/// In-place mutation by applying a function to every element of the vector.
let inline mapInPlace (f: float -> float) (v: #Vector) =
for i=0 to v.Count-1 do
v.Item(i) <- f (v.Item(i))
()
/// In-place mutation by applying a function to every element of the vector.
let inline mapiInPlace (f: int -> float -> float) (v: #Vector) =
for i=0 to v.Count-1 do
v.Item(i) <- f i (v.Item(i))
()
/// In-place vector addition.
let inline addInPlace (v: #Vector) (w: #Vector) =
v.Add w
/// In place vector subtraction.
let inline subInPlace (v: #Vector) (w: #Vector) =
v.Subtract w
/// Functional map operator for vectors.
/// <include file='../../../../FSharpExamples/DenseVector.xml' path='example'/>
let inline map f (v: #Vector) =
let w = v.Clone()
inplace_mapi (fun _ x -> f x) w
w
/// Applies a function to all elements of the vector.
let inline iter (f: float -> unit) (v: #Vector) =
for i=0 to v.Count-1 do
f (v.Item i)
/// Applies a function to all elements of the vector.
let inline iteri (f: int -> float -> unit) (v: #Vector) =
for i=0 to v.Count-1 do
f i (v.Item i)
/// Maps a vector to a new vector by applying a function to every element.
let inline mapi (f: int -> float -> float) (v: #Vector) =
let w = v.Clone()
inplace_mapi f w
w
/// Fold all entries of a vector.
let inline fold (f: 'a -> float -> 'a) (acc0: 'a) (v: #Vector) =
let mutable acc = acc0
for i=0 to v.Count-1 do
acc <- f acc (v.Item(i))
acc
/// Fold all entries of a vector using a position dependent folding function.
let inline foldi (f: int -> 'a -> float -> 'a) (acc0: 'a) (v: #Vector) =
let mutable acc = acc0
for i=0 to v.Count-1 do
acc <- f i acc (v.Item(i))
acc
/// Checks whether a predicate is satisfied for every element in the vector.
let inline forall (p: float -> bool) (v: #Vector) =
let mutable b = true
let mutable i = 0
while b && i < v.Count do
b <- b && (p (v.Item(i)))
i <- i+1
b
/// Checks whether there is an entry in the vector that satisfies a given predicate.
let inline exists (p: float -> bool) (v: #Vector) =
let mutable b = false
let mutable i = 0
while not(b) && i < v.Count do
b <- b || (p (v.Item(i)))
i <- i+1
b
/// Checks whether a predicate is true for all entries in a vector.
let inline foralli (p: int -> float -> bool) (v: #Vector) =
let mutable b = true
let mutable i = 0
while b && i < v.Count do
b <- b && (p i (v.Item(i)))
i <- i+1
b
/// Checks whether there is an entry in the vector that satisfies a given position dependent predicate.
let inline existsi (p: int -> float -> bool) (v: #Vector) =
let mutable b = false
let mutable i = 0
while not(b) && i < v.Count do
b <- b || (p i (v.Item(i)))
i <- i+1
b
/// Scans a vector; like fold but returns the intermediate result.
let inline scan (f: float -> float -> float) (v: #Vector) =
let w = v.Clone()
let mutable p = v.Item(0)
for i=1 to v.Count-1 do
p <- f p (v.Item(i))
w.[i] <- p
w
/// Scans a vector; like fold but returns the intermediate result.
let inline scanBack (f: float -> float -> float) (v: #Vector) =
let w = v.Clone()
let mutable p = v.Item(v.Count-1)
for i=2 to v.Count do
p <- f (v.Item(v.Count - i)) p
w.[v.Count - i] <- p
w
/// Reduces a vector: the result of this function will be f(...f(f(v[0],v[1]), v[2]),..., v[n]).
let inline reduce (f: float -> float -> float) (v: #Vector) =
let mutable p = v.Item(0)
for i=1 to v.Count-1 do
p <- f p (v.Item(i))
p
/// Reduces a vector: the result of this function will be f(v[1], ..., f(v[n-2], f(v[n-1],v[n]))...).
let inline reduceBack (f: float -> float -> float) (v: #Vector) =
let mutable p = v.Item(v.Count-1)
for i=2 to v.Count do
p <- f (v.Item(v.Count - i)) p
p

318
src/Numerics/Distributions/Discrete/Bernoulli.cs

@ -24,4 +24,320 @@
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
// </copyright>
namespace MathNet.Numerics.Distributions
{
using System;
using System.Collections.Generic;
using Properties;
/// <summary>
/// The Bernoulli distribution is a distribution over bits. The parameter
/// p specifies the probability that a 1 is generated.
/// </summary>
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can set the random number generator by using the <see cref="RandomNumberGenerator"/> property.</para>
/// <para>The statistics classes will check all the incoming parameters whether they are in the allowed
/// range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to false, all parameter checks can be turned off.</para></remarks>
public class Bernoulli : IDiscreteDistribution
{
/// <summary>
/// The probability of generating a one.
/// </summary>
private double _p;
/// <summary>
/// The distribution's random number generator.
/// </summary>
private Random _random;
/// <summary>
/// Construct a new Bernoulli distribution.
/// </summary>
/// <param name="p">The probability of generating one.</param>
/// <exception cref="ArgumentOutOfRangeException">If the Bernoulli parameter is not in the range [0,1].</exception>
public Bernoulli(double p)
{
SetParameters(p);
RandomSource = new System.Random();
}
/// <summary>
/// A string representation of the distribution.
/// </summary>
public override string ToString()
{
return "Bernoulli(P = " + _p + ")";
}
/// <summary>
/// Checks whether the parameters of the distribution are valid.
/// </summary>
/// <param name="p">The probability of generating a one.</param>
/// <returns>True when the parameters are valid, false otherwise.</returns>
private static bool IsValidParameterSet(double p)
{
if (p >= 0.0 && p <= 1.0)
{
return true;
}
return false;
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="p">The probability of generating a one.</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters don't pass the <see cref="IsValidParameterSet"/> function.</exception>
private void SetParameters(double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_p = p;
}
/// <summary>
/// Gets or sets the probability of generating a one.
/// </summary>
public double P
{
get
{
return _p;
}
set
{
SetParameters(value);
}
}
#region IDistribution Members
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public Random RandomSource
{
get
{
return _random;
}
set
{
if (value == null)
{
throw new ArgumentNullException();
}
_random = value;
}
}
/// <summary>
/// Gets the mean of the distribution.
/// </summary>
public double Mean
{
get { return _p; }
}
/// <summary>
/// Gets the standard deviation of the distribution.
/// </summary>
public double StdDev
{
get { return Math.Sqrt(_p * (1.0 - _p)); }
}
/// <summary>
/// Gets the variance of the distribution.
/// </summary>
public double Variance
{
get { return _p * (1.0 - _p); }
}
/// <summary>
/// Gets the entropy of the distribution.
/// </summary>
public double Entropy
{
get { return -_p * Math.Log(_p) - (1.0 - _p) * Math.Log(1.0 - _p); }
}
/// <summary>
/// Gets the skewness of the distribution.
/// </summary>
public double Skewness
{
get { return (1.0 - 2.0 * _p) / Math.Sqrt(_p * (1.0 - _p)); }
}
/// <summary>
/// Gets the smallest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Minimum { get { return 0; } }
/// <summary>
/// Gets the largest element in the domain of the distributions which can be represented by an integer.
/// </summary>
public int Maximum { get { return 1; } }
/// <summary>
/// Computes the cumulative distribution function of the Bernoulli distribution.
/// </summary>
/// <param name="x">The location at which to compute the cumulative density.</param>
/// <returns>the cumulative density at <paramref name="x"/>.</returns>
public double CumulativeDistribution(double x)
{
if (x < 0)
{
return 0.0;
}
if (x == 0)
{
return 1.0 - _p;
}
return 1.0;
}
#endregion
#region IDiscreteDistribution Members
/// <summary>
/// The mode of the distribution.
/// </summary>
public int Mode
{
get { return _p > 0.5 ? 1 : 0; }
}
/// <summary>
/// The median of the distribution.
/// </summary>
public int Median
{
get { throw new Exception("The median of the Bernoulli distribution is undefined."); }
}
/// <summary>
/// Computes the probability of a specific value.
/// </summary>
public double Probability(int val)
{
if (val == 0)
{
return 1.0 - _p;
}
if (val == 1)
{
return _p;
}
return 0.0;
}
/// <summary>
/// Computes the probability of a specific value.
/// </summary>
public double ProbabilityLn(int val)
{
if (val == 0)
{
return Math.Log(1.0 - _p);
}
if (val == 1)
{
return Math.Log(_p);
}
return Double.NegativeInfinity;
}
/// <summary>
/// Samples a Bernoulli distributed random variable.
/// </summary>
/// <returns>A sample from the Bernoulli distribution.</returns>
public int Sample()
{
return DoSample(RandomSource, _p);
}
/// <summary>
/// Samples an array of Bernoulli distributed random variables.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<int> Samples()
{
while (true)
{
yield return DoSample(RandomSource, _p);
}
}
#endregion
/// <summary>
/// Samples a Bernoulli distributed random variable.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="p">The probability of generating a 1.</param>
/// <returns>A sample from the Bernoulli distribution.</returns>
public static int Sample(System.Random rnd, double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
return DoSample(rnd, p);
}
/// <summary>
/// Samples an array of Bernoulli distributed random variables.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="p">The probability of generating a 1.</param>
/// <returns>a sequence of samples from the distribution.</returns>
public static IEnumerable<int> Samples(System.Random rnd, double p)
{
if (Control.CheckDistributionParameters && !IsValidParameterSet(p))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
while (true)
{
yield return DoSample(rnd, p);
}
}
/// <summary>
/// Generates one sample from the Bernoulli distribution.
/// </summary>
/// <param name="rnd">The random source to use.</param>
/// <param name="p">The probability of generating a one.</param>
/// <returns>A random sample from the Bernoulli distribution.</returns>
private static int DoSample(System.Random rnd, double p)
{
if (rnd.NextDouble() < p)
{
return 1;
}
return 0;
}
}
}

6
src/UnitTests/DistributionTests/CommonDistributionTests.cs

@ -41,12 +41,13 @@ namespace MathNet.Numerics.UnitTests.DistributionTests
[SetUp]
public void SetupDistributions()
{
dists = new IDistribution[4];
dists = new IDistribution[5];
dists[0] = new Beta(1.0, 1.0);
dists[1] = new ContinuousUniform(0.0, 1.0);
dists[2] = new Gamma(1.0, 1.0);
dists[3] = new Normal(0.0, 1.0);
dists[4] = new Bernoulli(0.6);
}
[Test]
@ -54,6 +55,7 @@ namespace MathNet.Numerics.UnitTests.DistributionTests
[Row(1)]
[Row(2)]
[Row(3)]
[Row(4)]
public void ValidateThatUnivariateDistributionsHaveRandomSource(int i)
{
Assert.IsNotNull(dists[i].RandomSource);
@ -64,6 +66,7 @@ namespace MathNet.Numerics.UnitTests.DistributionTests
[Row(1)]
[Row(2)]
[Row(3)]
[Row(4)]
public void CanSetRandomSource(int i)
{
dists[i].RandomSource = new Random();
@ -74,6 +77,7 @@ namespace MathNet.Numerics.UnitTests.DistributionTests
[Row(1)]
[Row(2)]
[Row(3)]
[Row(4)]
[ExpectedException(typeof(ArgumentNullException))]
public void FailSetRandomSourceWithNullReference(int i)
{

252
src/UnitTests/DistributionTests/Discrete/BernoulliTests.cs

@ -0,0 +1,252 @@
// <copyright file="BernoulliTests.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://mathnet.opensourcedotnet.info
//
// Copyright (c) 2009 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
namespace MathNet.Numerics.UnitTests.DistributionTests
{
using System;
using System.Linq;
using MbUnit.Framework;
using MathNet.Numerics.Distributions;
[TestFixture]
public class BernoulliTests
{
[SetUp]
public void SetUp()
{
Control.CheckDistributionParameters = true;
}
[Test]
[Row(0.0)]
[Row(0.3)]
[Row(1.0)]
public void CanCreateBernoulli(double p)
{
var bernoulli = new Bernoulli(p);
AssertEx.AreEqual<double>(p, bernoulli.P);
}
[Test]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
[Row(Double.NaN)]
[Row(-1.0)]
[Row(2.0)]
public void NormalCreateFailsWithBadParameters(double p)
{
var bernoulli = new Bernoulli(p);
}
[Test]
public void ValidateToString()
{
var b = new Bernoulli(0.3);
AssertEx.AreEqual<string>("Bernoulli(P = 0.3)", n.ToString());
}
[Test]
[Row(0.0)]
[Row(0.3)]
[Row(1.0)]
public void CanSetProbabilityOfOne(double p)
{
var b = new Bernoulli(0.3);
b.P = p;
}
[Test]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
[Row(Double.NaN)]
[Row(-1.0)]
[Row(2.0)]
public void SetProbabilityOfOneFails(double p)
{
var b = new Bernoulli(0.3);
b.P = p;
}
[Test]
[Row(0.0)]
[Row(0.3)]
[Row(1.0)]
public void ValidateEntropy(double p)
{
var b = new Bernoulli(p);
AssertEx.AreEqual<double>((1.0 - p) * Math.Log(1.0 - p) + p * Math.Log(p), b.Entropy);
}
[Test]
[Row(0.0)]
[Row(0.3)]
[Row(1.0)]
public void ValidateSkewness(double p)
{
var b = new Bernoulli(p);
AssertEx.AreEqual<double>((1.0 - 2.0 * p) / Math.Sqrt(p * (1.0 - p)), n.Skewness);
}
[Test]
[Row(0.0, 0)]
[Row(0.3, 0)]
[Row(1.0, 1)]
public void ValidateMode(double p, double m)
{
var b = new Bernoulli(p);
AssertEx.AreEqual<double>(mean, n.Mode);
}
[Test]
[ExpectedException(typeof(Exception))]
public void ValidateMedian()
{
var b = new Bernoulli(0.3);
}
[Test]
public void ValidateMinimum()
{
var b = new Bernoulli(0.3);
AssertEx.AreEqual<double>(0.0, n.Minimum);
}
[Test]
public void ValidateMaximum()
{
var b = new Bernoulli(0.3);
AssertEx.AreEqual<double>(1.0, n.Maximum);
}
[Test]
[Row(0.0, -1.0, 0.0)]
[Row(0.0, 0.0, 1.0)]
[Row(0.0, 0.5, 0.0)]
[Row(0.0, 1.0, 0.0)]
[Row(0.0, 2.0, 0.0)]
[Row(0.3, -1.0, 0.0)]
[Row(0.3, 0.0, 0.7)]
[Row(0.3, 0.5, 0.0)]
[Row(0.3, 1.0, 0.3)]
[Row(0.3, 2.0, 0.0)]
[Row(1.0, -1.0, 0.0)]
[Row(1.0, 0.0, 0.0)]
[Row(1.0, 0.5, 0.0)]
[Row(1.0, 1.0, 1.0)]
[Row(1.0, 2.0, 0.0)]
public void ValidateProbability(double p, double x, double d)
{
var b = new Bernoulli(p);
AssertEx.AreEqual(d, b.Probability(x));
}
[Test]
[Row(0.0, -1.0, Double.NegativeInfinity)]
[Row(0.0, 0.0, 0.0)]
[Row(0.0, 0.5, Double.NegativeInfinity)]
[Row(0.0, 1.0, Double.NegativeInfinity)]
[Row(0.0, 2.0, Double.NegativeInfinity)]
[Row(0.3, -1.0, Double.NegativeInfinity)]
[Row(0.3, 0.0, -0.35667494393873244235395440410727451457180907089949815)]
[Row(0.3, 0.5, Double.NegativeInfinity)]
[Row(0.3, 1.0, -1.2039728043259360296301803719337238685164245381839102)]
[Row(0.3, 2.0, Double.NegativeInfinity)]
[Row(1.0, -1.0, Double.NegativeInfinity)]
[Row(1.0, 0.0, Double.NegativeInfinity)]
[Row(1.0, 0.5, Double.NegativeInfinity)]
[Row(1.0, 1.0, 0.0)]
[Row(1.0, 2.0, Double.NegativeInfinity)]
public void ValidateProbabilityLn(double p, double x, double dln)
{
var b = new Bernoulli(p);
AssertEx.AreEqual(dln, b.ProbabilityLn(x));
}
[Test]
public void CanSampleStatic()
{
var d = Bernoulli.Sample(new Random(), 0.3);
}
[Test]
public void CanSampleSequenceStatic()
{
var ied = Bernoulli.Samples(new Random(), 0.3);
var arr = ied.Take(5).ToArray();
}
[Test]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
public void FailSampleStatic()
{
var d = Bernoulli.Sample(new Random(), -1.0);
}
[Test]
[ExpectedException(typeof(ArgumentOutOfRangeException))]
public void FailSampleSequenceStatic()
{
var ied = Bernoulli.Samples(new Random(), -1.0).First();
}
[Test]
public void CanSample()
{
var n = new Bernoulli();
var d = n.Sample();
}
[Test]
public void CanSampleSequence()
{
var n = new Bernoulli();
var ied = n.Samples();
var e = ied.Take(5).ToArray();
}
[Test]
[Row(0.0, -1.0, 0.0)]
[Row(0.0, 0.0, 1.0)]
[Row(0.0, 0.5, 1.0)]
[Row(0.0, 1.0, 1.0)]
[Row(0.0, 2.0, 1.0)]
[Row(0.3, -1.0, 0.0)]
[Row(0.3, 0.0, 0.7)]
[Row(0.3, 0.5, 0.7)]
[Row(0.3, 1.0, 1.0)]
[Row(0.3, 2.0, 1.0)]
[Row(1.0, -1.0, 0.0)]
[Row(1.0, 0.0, 0.0)]
[Row(1.0, 0.5, 0.0)]
[Row(1.0, 1.0, 1.0)]
[Row(1.0, 2.0, 1.0)]
public void ValidateCumulativeDistribution(double p, double x, double cdf)
{
var b = new Bernoulli(p);
AssertEx.AreEqual(cdf, n.CumulativeDistribution(x));
}
}
}

4
src/UnitTests/UnitTests.csproj

@ -68,6 +68,7 @@
<Compile Include="DistributionTests\Continuous\ContinuousUniformTests.cs" />
<Compile Include="DistributionTests\Continuous\GammaTests.cs" />
<Compile Include="DistributionTests\Continuous\NormalTests.cs" />
<Compile Include="DistributionTests\Discrete\BernoulliTests.cs" />
<Compile Include="DistributionTests\Multivariate\DirichletTests.cs" />
<Compile Include="IntegralTransformsTests\HartleyTest.cs" />
<Compile Include="IntegralTransformsTests\FourierTest.cs" />
@ -109,9 +110,6 @@
<Link>MathNet.Numerics.snk</Link>
</None>
</ItemGroup>
<ItemGroup>
<Folder Include="DistributionTests\Discrete\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.

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