6 changed files with 63 additions and 3 deletions
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#I "../../out/lib/Net40" |
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#r "MathNet.Numerics.dll" |
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#r "MathNet.Numerics.FSharp.dll" |
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// ***MathNet.Numerics.IfSharp.fsx*** (DO NOT REMOVE THIS COMMENT, everything below is copied to the output) |
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// This file is intended for the IfSharp F# profile for iPython only. See: |
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// http://numerics.mathdotnet.com/docs/IFSharpNotebook.html |
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// http://github.com/BayardRock/IfSharp |
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// http://ipython.org/ |
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// Assumption: MathNet.Numerics and MathNet.Numerics.FSharp have been referenced already, using |
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// #N "MathNet.Numerics" |
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// #N "MathNet.Numerics.FSharp" |
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open System |
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open MathNet.Numerics |
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open MathNet.Numerics.LinearAlgebra |
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let inline (|Float|_|) (v:obj) = if v :? float then Some(v :?> float) else None |
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let inline (|Float32|_|) (v:obj) = if v :? float32 then Some(v :?> float32) else None |
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let inline (|PositiveInfinity|_|) (v: ^T) = if (^T : (static member IsPositiveInfinity: 'T -> bool) (v)) then Some PositiveInfinity else None |
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let inline (|NegativeInfinity|_|) (v: ^T) = if (^T : (static member IsNegativeInfinity: 'T -> bool) (v)) then Some NegativeInfinity else None |
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let inline (|NaN|_|) (v: ^T) = if (^T : (static member IsNaN: 'T -> bool) (v)) then Some NaN else None |
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let inline formatMathValue (floatFormat:string) = function |
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| PositiveInfinity -> "\\infty" |
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| NegativeInfinity -> "-\\infty" |
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| NaN -> "\\times" |
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| Float v -> v.ToString(floatFormat) |
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| Float32 v -> v.ToString(floatFormat) |
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| v -> v.ToString() |
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let inline formatMatrix (matrix: Matrix<'T>) = |
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String.concat Environment.NewLine |
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[ "\\begin{bmatrix}" |
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matrix.ToMatrixString(10, 4, 7, 2, "\\cdots", "\\vdots", "\\ddots", " & ", "\\\\ " + Environment.NewLine, (fun x -> formatMathValue "G4" x)) |
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"\\end{bmatrix}" ] |
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let inline formatVector (vector: Vector<'T>) = |
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String.concat Environment.NewLine |
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[ "\\begin{bmatrix}" |
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vector.ToVectorString(12, 80, "\\vdots", " & ", "\\\\ " + Environment.NewLine, (fun x -> formatMathValue "G4" x)) |
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"\\end{bmatrix}" ] |
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App.AddDisplayPrinter (fun (x:Matrix<float>) -> { ContentType = "text/latex"; Data = formatMatrix x }) |
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App.AddDisplayPrinter (fun (x:Matrix<float32>) -> { ContentType = "text/latex"; Data = formatMatrix x }) |
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App.AddDisplayPrinter (fun (x:Vector<float>) -> { ContentType = "text/latex"; Data = formatVector x }) |
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App.AddDisplayPrinter (fun (x:Vector<float32>) -> { ContentType = "text/latex"; Data = formatVector x }) |
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