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Merge pull request #184 from Superbest/triangular-distribution

Triangular distribution
pull/194/head
Christoph Ruegg 13 years ago
parent
commit
566ec8d695
  1. 145
      src/Examples/ContinuousDistributions/TriangularDistribution.cs
  2. 1
      src/Examples/Examples.csproj
  3. 420
      src/Numerics/Distributions/Triangular.cs
  4. 1
      src/Numerics/Numerics.csproj
  5. 1
      src/UnitTests/DistributionTests/CommonDistributionTests.cs

145
src/Examples/ContinuousDistributions/TriangularDistribution.cs

@ -0,0 +1,145 @@
// <copyright file="ContinuousUniformDistribution.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
// Copyright (c) 2009-2010 Math.NET
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using MathNet.Numerics.Distributions;
namespace Examples.TriangularExamples
{
/// <summary>
/// ContinuousUniform distribution example
/// </summary>
public class TriangularDistribution : IExample
{
/// <summary>
/// Gets the name of this example
/// </summary>
/// <seealso cref="http://reference.wolfram.com/mathematica/ref/TriangularDistribution.html"/>
public string Name
{
get
{
return "Triangular distribution";
}
}
/// <summary>
/// Gets the description of this example
/// </summary>
public string Description
{
get
{
return "Triangular distribution properties and samples generating examples";
}
}
/// <summary>
/// Run example
/// </summary>
/// <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Triangular distribution</a>
public void Run()
{
// 1. Initialize
var triangular = new Triangular(0, 1, 0.3);
Console.WriteLine(@"1. Initialize the new instance of the Triangular distribution class with parameters Lower = {0}, Upper = {1}, Mode = {2}", triangular.LowerBound, triangular.UpperBound, triangular.Mode);
Console.WriteLine();
// 2. Distributuion properties:
Console.WriteLine(@"2. {0} distributuion properties:", triangular);
// Cumulative distribution function
Console.WriteLine(@"{0} - Сumulative distribution at location '0.3'", triangular.CumulativeDistribution(0.3).ToString(" #0.00000;-#0.00000"));
// Probability density
Console.WriteLine(@"{0} - Probability density at location '0.3'", triangular.Density(0.3).ToString(" #0.00000;-#0.00000"));
// Log probability density
Console.WriteLine(@"{0} - Log probability density at location '0.3'", triangular.DensityLn(0.3).ToString(" #0.00000;-#0.00000"));
// Entropy
Console.WriteLine(@"{0} - Entropy", triangular.Entropy.ToString(" #0.00000;-#0.00000"));
// Largest element in the domain
Console.WriteLine(@"{0} - Largest element in the domain", triangular.Maximum.ToString(" #0.00000;-#0.00000"));
// Smallest element in the domain
Console.WriteLine(@"{0} - Smallest element in the domain", triangular.Minimum.ToString(" #0.00000;-#0.00000"));
// Mean
Console.WriteLine(@"{0} - Mean", triangular.Mean.ToString(" #0.00000;-#0.00000"));
// Median
Console.WriteLine(@"{0} - Median", triangular.Median.ToString(" #0.00000;-#0.00000"));
// Mode
Console.WriteLine(@"{0} - Mode", triangular.Mode.ToString(" #0.00000;-#0.00000"));
// Variance
Console.WriteLine(@"{0} - Variance", triangular.Variance.ToString(" #0.00000;-#0.00000"));
// Standard deviation
Console.WriteLine(@"{0} - Standard deviation", triangular.StdDev.ToString(" #0.00000;-#0.00000"));
// Skewness
Console.WriteLine(@"{0} - Skewness", triangular.Skewness.ToString(" #0.00000;-#0.00000"));
Console.WriteLine();
// 10 samples
Console.WriteLine(@"3. Generate 10 samples of the Triangular distribution");
for (var i = 0; i < 10; i++)
{
Console.Write(triangular.Sample().ToString("N05") + @" ");
}
Console.WriteLine();
Console.WriteLine();
// 10000 samples with starting parameters
Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode);
var data = new double[100000];
for (var i = 0; i < data.Length; i++)
{
data[i] = triangular.Sample();
}
ConsoleHelper.DisplayHistogram(data);
Console.WriteLine();
// 10000 with different parameters
triangular.UpperBound = 10;
triangular.Mode = 8;
triangular.LowerBound = 2;
Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode);
for (var i = 0; i < data.Length; i++)
{
data[i] = triangular.Sample();
}
ConsoleHelper.DisplayHistogram(data);
}
}
}

1
src/Examples/Examples.csproj

@ -88,6 +88,7 @@
<Compile Include="ContinuousDistributions\CauchyDistribution.cs" />
<Compile Include="ContinuousDistributions\ChiDistribution.cs" />
<Compile Include="ContinuousDistributions\ChiSquareDistribution.cs" />
<Compile Include="ContinuousDistributions\TriangularDistribution.cs" />
<Compile Include="ContinuousDistributions\ContinuousUniformDistribution.cs" />
<Compile Include="ContinuousDistributions\WeibullDistribution.cs" />
<Compile Include="ContinuousDistributions\StudentTDistribution.cs" />

420
src/Numerics/Distributions/Triangular.cs

@ -0,0 +1,420 @@
// <copyright file="TriangularUniform.cs" company="Math.NET">
// Math.NET Numerics, part of the Math.NET Project
// http://numerics.mathdotnet.com
// http://github.com/mathnet/mathnet-numerics
// http://mathnetnumerics.codeplex.com
//
// Copyright (c) 2009-2013 Math.NET
//
// Permission is hereby granted, free of charge, to any person
// obtaining a copy of this software and associated documentation
// files (the "Software"), to deal in the Software without
// restriction, including without limitation the rights to use,
// copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the
// Software is furnished to do so, subject to the following
// conditions:
//
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
// OTHER DEALINGS IN THE SOFTWARE.
// </copyright>
using System;
using System.Collections.Generic;
using MathNet.Numerics.Properties;
using MathNet.Numerics.Random;
namespace MathNet.Numerics.Distributions
{
/// <summary>
/// Triangular distribution.
/// For details, see <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Wikipedia - Triangular distribution</a>.
/// </summary>
/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
/// <para>The statistics classes will check whether all the incoming parameters are in the allowed range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
public class Triangular : IContinuousDistribution
{
System.Random _random;
double _lower;
double _upper;
double _mode;
/// <summary>
/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
/// </summary>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
public Triangular(double lower, double upper, double mode)
{
_random = MersenneTwister.Default;
SetParameters(lower, upper, mode);
}
/// <summary>
/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
/// </summary>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
public Triangular(double lower, double upper, double mode, System.Random randomSource)
{
_random = randomSource ?? MersenneTwister.Default;
SetParameters(lower, upper, mode);
}
/// <summary>
/// A string representation of the distribution.
/// </summary>
/// <returns>a string representation of the distribution.</returns>
public override string ToString()
{
return "Triangular(Lower = " + _lower + ", Upper = " + _upper + ", Mode = " + _mode + ")";
}
/// <summary>
/// Sets the parameters of the distribution after checking their validity.
/// </summary>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <exception cref="ArgumentOutOfRangeException">When the parameters are out of range.</exception>
void SetParameters(double lower, double upper, double mode)
{
if (upper < mode || mode < lower || Double.IsNaN(upper) || Double.IsNaN(lower) || Double.IsNaN(mode))
{
throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters);
}
_lower = lower;
_upper = upper;
_mode = mode;
}
/// <summary>
/// Gets or sets the lower bound of the distribution.
/// </summary>
public double LowerBound
{
get { return _lower; }
set { SetParameters(value, _upper, _mode); }
}
/// <summary>
/// Gets or sets the upper bound of the distribution.
/// </summary>
public double UpperBound
{
get { return _upper; }
set { SetParameters(_lower, value, _mode); }
}
/// <summary>
/// Gets or sets the random number generator which is used to draw random samples.
/// </summary>
public System.Random RandomSource
{
get { return _random; }
set { _random = value ?? MersenneTwister.Default; }
}
/// <summary>
/// Gets the mean of the distribution.
/// </summary>
public double Mean
{
get { return (_lower + _upper + _mode) / 3.0; }
}
/// <summary>
/// Gets the variance of the distribution.
/// </summary>
public double Variance
{
get
{
var a = _lower;
var b = _upper;
var c = _mode;
return (a * a + b * b + c * c - a * b - a * c - b * c) / 18.0;
}
}
/// <summary>
/// Gets the standard deviation of the distribution.
/// </summary>
public double StdDev
{
get { return Math.Sqrt(Variance); }
}
/// <summary>
/// Gets the entropy of the distribution.
/// </summary>
/// <value></value>
public double Entropy
{
get { return 0.5 + Math.Log((_upper - _lower) / 2); }
}
/// <summary>
/// Gets the skewness of the distribution.
/// </summary>
public double Skewness
{
get
{
var a = _lower;
var b = _upper;
var c = _mode;
var q = Math.Sqrt(2) * (a + b - 2 * c) * (2 * a - b - c) * (a - 2 * b + c);
var d = 5 * Math.Pow(a * a + b * b + c * c - a * b - a * c - b * c, 3.0 / 2);
return q / d;
}
}
/// <summary>
/// Gets or sets the mode of the distribution.
/// </summary>
public double Mode
{
get { return _mode; }
set { SetParameters(_lower, _upper, value); }
}
/// <summary>
/// Gets the median of the distribution.
/// </summary>
/// <value></value>
public double Median
{
get
{
var a = _lower;
var b = _upper;
var c = _mode;
return c >= (a + b) / 2
? a + Math.Sqrt((b - a) * (c - a) / 2)
: b - Math.Sqrt((b - a) * (b - c) / 2);
}
}
/// <summary>
/// Gets the minimum of the distribution.
/// </summary>
public double Minimum
{
get { return _lower; }
}
/// <summary>
/// Gets the maximum of the distribution.
/// </summary>
public double Maximum
{
get { return _upper; }
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="PDF"/>
public double Density(double x)
{
return PDF(_lower, _upper, _mode, x);
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="x">The location at which to compute the log density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="PDFLn"/>
public double DensityLn(double x)
{
return PDFLn(_lower, _upper, _mode, x);
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CDF"/>
public double CumulativeDistribution(double x)
{
return CDF(_lower, _upper, _mode, x);
}
/// <summary>
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
/// at the given probability. This is also known as the quantile or percent point function.
/// </summary>
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
/// <seealso cref="InvCDF"/>
public double InverseCumulativeDistribution(double p)
{
return InvCDF(_lower, _upper, _mode, p);
}
/// <summary>
/// Generates a sample from the <c>Triangular</c> distribution.
/// </summary>
/// <returns>a sample from the distribution.</returns>
public double Sample()
{
return Sample(_random, _lower, _upper, _mode);
}
/// <summary>
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
/// </summary>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<double> Samples()
{
return Samples(_random, _lower, _upper, _mode);
}
/// <summary>
/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
/// </summary>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the density at <paramref name="x"/>.</returns>
/// <seealso cref="Density"/>
public static double PDF(double lower, double upper, double mode, double x)
{
if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters);
if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
var a = lower;
var b = upper;
var c = mode;
if (a <= x && x <= c) return 2 * (x - a) / ((b - a) * (c - a));
if (c < x & x <= b) return 2 * (b - x) / ((b - a) * (b - c));
return 0;
}
/// <summary>
/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
/// </summary>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <param name="x">The location at which to compute the density.</param>
/// <returns>the log density at <paramref name="x"/>.</returns>
/// <seealso cref="DensityLn"/>
public static double PDFLn(double lower, double upper, double mode, double x)
{
return Math.Log(PDF(lower, upper, mode, x));
}
/// <summary>
/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
/// </summary>
/// <param name="x">The location at which to compute the cumulative distribution function.</param>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
/// <seealso cref="CumulativeDistribution"/>
public static double CDF(double lower, double upper, double mode, double x)
{
if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters);
if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
var a = lower;
var b = upper;
var c = mode;
if (x < a) return 0;
if (a <= x && x <= c) return (x - a) * (x - a) / ((b - a) * (c - a));
if (c < x & x <= b) return 1 - (b - x) * (b - x) / ((b - a) * (b - c));
return 1;
}
/// <summary>
/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
/// at the given probability. This is also known as the quantile or percent point function.
/// </summary>
/// <param name="p">The location at which to compute the inverse cumulative density.</param>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
/// <seealso cref="InverseCumulativeDistribution"/>
public static double InvCDF(double lower, double upper, double mode, double p)
{
if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters);
if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
var a = lower;
var b = upper;
var c = mode;
if (p <= 0) return lower;
// Taken from http://www.ntrand.com/triangular-distribution/
if (p < (c - a) / (b - a)) return a + Math.Sqrt(p * (c - a) * (b - a));
if (p < 1) return b - Math.Sqrt((1 - p) * (b - c) * (b - a));
return upper;
}
/// <summary>
/// Generates a sample from the <c>Triangular</c> distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <returns>a sample from the distribution.</returns>
public double Sample(System.Random rnd, double lower, double upper, double mode)
{
var a = lower;
var b = upper;
var c = mode;
var u = rnd.NextDouble();
return u < (c - a) / (b - a)
? a + Math.Sqrt(u * (b - a) * (c - a))
: b - Math.Sqrt((1 - u) * (b - a) * (b - c)); ;
}
/// <summary>
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
/// </summary>
/// <param name="rnd">The random number generator to use.</param>
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
/// <returns>a sequence of samples from the distribution.</returns>
public IEnumerable<double> Samples(System.Random rnd, double lower, double upper, double mode)
{
while (true)
{
yield return Sample(rnd, lower, upper, mode);
}
}
}
}

1
src/Numerics/Numerics.csproj

@ -87,6 +87,7 @@
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Distributions\Triangular.cs" />
<Compile Include="Euclid.cs" />
<Compile Include="Generate.cs" />
<Compile Include="GoodnessOfFit.cs" />

1
src/UnitTests/DistributionTests/CommonDistributionTests.cs

@ -122,6 +122,7 @@ namespace MathNet.Numerics.UnitTests.DistributionTests
new Normal(0.0, 1.0),
new Weibull(1.0, 1.0),
new LogNormal(1.0, 1.0),
new Triangular(0, 1, 0.7),
new StudentT(0.0, 1.0, 5.0)
};
}

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