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// <copyright file="ContinuousUniformDistribution.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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// Copyright (c) 2009-2010 Math.NET
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// Permission is hereby granted, free of charge, to any person
|
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// obtaining a copy of this software and associated documentation
|
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// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
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// Software is furnished to do so, subject to the following
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// conditions:
|
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System; |
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using MathNet.Numerics.Distributions; |
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namespace Examples.TriangularExamples |
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{ |
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/// <summary>
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/// ContinuousUniform distribution example
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/// </summary>
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public class TriangularDistribution : IExample |
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{ |
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/// <summary>
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/// Gets the name of this example
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/// </summary>
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/// <seealso cref="http://reference.wolfram.com/mathematica/ref/TriangularDistribution.html"/>
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public string Name |
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{ |
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get |
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{ |
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return "Triangular distribution"; |
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} |
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} |
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/// <summary>
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/// Gets the description of this example
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/// </summary>
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public string Description |
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{ |
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get |
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{ |
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return "Triangular distribution properties and samples generating examples"; |
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} |
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} |
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/// <summary>
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/// Run example
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/// </summary>
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/// <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Triangular distribution</a>
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public void Run() |
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{ |
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// 1. Initialize
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var triangular = new Triangular(0, 1, 0.3); |
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Console.WriteLine(@"1. Initialize the new instance of the Triangular distribution class with parameters Lower = {0}, Upper = {1}, Mode = {2}", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
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Console.WriteLine(); |
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// 2. Distributuion properties:
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Console.WriteLine(@"2. {0} distributuion properties:", triangular); |
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// Cumulative distribution function
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Console.WriteLine(@"{0} - Сumulative distribution at location '0.3'", triangular.CumulativeDistribution(0.3).ToString(" #0.00000;-#0.00000")); |
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// Probability density
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Console.WriteLine(@"{0} - Probability density at location '0.3'", triangular.Density(0.3).ToString(" #0.00000;-#0.00000")); |
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// Log probability density
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Console.WriteLine(@"{0} - Log probability density at location '0.3'", triangular.DensityLn(0.3).ToString(" #0.00000;-#0.00000")); |
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// Entropy
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Console.WriteLine(@"{0} - Entropy", triangular.Entropy.ToString(" #0.00000;-#0.00000")); |
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// Largest element in the domain
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Console.WriteLine(@"{0} - Largest element in the domain", triangular.Maximum.ToString(" #0.00000;-#0.00000")); |
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// Smallest element in the domain
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Console.WriteLine(@"{0} - Smallest element in the domain", triangular.Minimum.ToString(" #0.00000;-#0.00000")); |
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// Mean
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Console.WriteLine(@"{0} - Mean", triangular.Mean.ToString(" #0.00000;-#0.00000")); |
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// Median
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Console.WriteLine(@"{0} - Median", triangular.Median.ToString(" #0.00000;-#0.00000")); |
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// Mode
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Console.WriteLine(@"{0} - Mode", triangular.Mode.ToString(" #0.00000;-#0.00000")); |
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// Variance
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Console.WriteLine(@"{0} - Variance", triangular.Variance.ToString(" #0.00000;-#0.00000")); |
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// Standard deviation
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Console.WriteLine(@"{0} - Standard deviation", triangular.StdDev.ToString(" #0.00000;-#0.00000")); |
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// Skewness
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Console.WriteLine(@"{0} - Skewness", triangular.Skewness.ToString(" #0.00000;-#0.00000")); |
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Console.WriteLine(); |
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// 10 samples
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Console.WriteLine(@"3. Generate 10 samples of the Triangular distribution"); |
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for (var i = 0; i < 10; i++) |
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{ |
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Console.Write(triangular.Sample().ToString("N05") + @" "); |
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} |
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Console.WriteLine(); |
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Console.WriteLine(); |
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// 10000 samples with starting parameters
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Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
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var data = new double[100000]; |
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for (var i = 0; i < data.Length; i++) |
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{ |
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data[i] = triangular.Sample(); |
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} |
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ConsoleHelper.DisplayHistogram(data); |
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Console.WriteLine(); |
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// 10000 with different parameters
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triangular.UpperBound = 10; |
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triangular.Mode = 8; |
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triangular.LowerBound = 2; |
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Console.WriteLine(@"4. Generate 100000 samples of the Triangular({0}, {1}, {2}) distribution and display histogram", triangular.LowerBound, triangular.UpperBound, triangular.Mode); |
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for (var i = 0; i < data.Length; i++) |
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{ |
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data[i] = triangular.Sample(); |
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} |
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ConsoleHelper.DisplayHistogram(data); |
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} |
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} |
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} |
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// <copyright file="TriangularUniform.cs" company="Math.NET">
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// Math.NET Numerics, part of the Math.NET Project
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// http://numerics.mathdotnet.com
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// http://github.com/mathnet/mathnet-numerics
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// http://mathnetnumerics.codeplex.com
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//
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// Copyright (c) 2009-2013 Math.NET
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//
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// Permission is hereby granted, free of charge, to any person
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// obtaining a copy of this software and associated documentation
|
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// files (the "Software"), to deal in the Software without
|
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// restriction, including without limitation the rights to use,
|
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// copy, modify, merge, publish, distribute, sublicense, and/or sell
|
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// copies of the Software, and to permit persons to whom the
|
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// Software is furnished to do so, subject to the following
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// conditions:
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//
|
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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// OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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// HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
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// WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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// OTHER DEALINGS IN THE SOFTWARE.
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// </copyright>
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using System; |
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using System.Collections.Generic; |
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using MathNet.Numerics.Properties; |
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using MathNet.Numerics.Random; |
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namespace MathNet.Numerics.Distributions |
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{ |
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/// <summary>
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/// Triangular distribution.
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/// For details, see <a href="https://en.wikipedia.org/wiki/Triangular_distribution">Wikipedia - Triangular distribution</a>.
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/// </summary>
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/// <remarks><para>The distribution will use the <see cref="System.Random"/> by default.
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/// Users can get/set the random number generator by using the <see cref="RandomSource"/> property.</para>
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/// <para>The statistics classes will check whether all the incoming parameters are in the allowed range. This might involve heavy computation. Optionally, by setting Control.CheckDistributionParameters
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/// to <c>false</c>, all parameter checks can be turned off.</para></remarks>
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public class Triangular : IContinuousDistribution |
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{ |
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System.Random _random; |
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double _lower; |
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double _upper; |
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double _mode; |
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/// <summary>
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/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
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/// </summary>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
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public Triangular(double lower, double upper, double mode) |
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{ |
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_random = MersenneTwister.Default; |
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SetParameters(lower, upper, mode); |
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} |
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/// <summary>
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/// Initializes a new instance of the Triangular class with the given lower bound, upper bound and mode.
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/// </summary>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <param name="randomSource">The random number generator which is used to draw random samples.</param>
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/// <exception cref="ArgumentException">If the upper bound is smaller than the mode or if the mode is smaller than the lower bound.</exception>
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public Triangular(double lower, double upper, double mode, System.Random randomSource) |
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{ |
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_random = randomSource ?? MersenneTwister.Default; |
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SetParameters(lower, upper, mode); |
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} |
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/// <summary>
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/// A string representation of the distribution.
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/// </summary>
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/// <returns>a string representation of the distribution.</returns>
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public override string ToString() |
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{ |
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return "Triangular(Lower = " + _lower + ", Upper = " + _upper + ", Mode = " + _mode + ")"; |
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} |
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/// <summary>
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/// Sets the parameters of the distribution after checking their validity.
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/// </summary>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <exception cref="ArgumentOutOfRangeException">When the parameters are out of range.</exception>
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void SetParameters(double lower, double upper, double mode) |
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{ |
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if (upper < mode || mode < lower || Double.IsNaN(upper) || Double.IsNaN(lower) || Double.IsNaN(mode)) |
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{ |
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throw new ArgumentOutOfRangeException(Resources.InvalidDistributionParameters); |
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} |
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_lower = lower; |
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_upper = upper; |
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_mode = mode; |
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} |
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/// <summary>
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/// Gets or sets the lower bound of the distribution.
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/// </summary>
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public double LowerBound |
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{ |
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get { return _lower; } |
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set { SetParameters(value, _upper, _mode); } |
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} |
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/// <summary>
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/// Gets or sets the upper bound of the distribution.
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/// </summary>
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public double UpperBound |
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{ |
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get { return _upper; } |
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set { SetParameters(_lower, value, _mode); } |
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} |
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/// <summary>
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/// Gets or sets the random number generator which is used to draw random samples.
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/// </summary>
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public System.Random RandomSource |
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{ |
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get { return _random; } |
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set { _random = value ?? MersenneTwister.Default; } |
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} |
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/// <summary>
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/// Gets the mean of the distribution.
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/// </summary>
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public double Mean |
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{ |
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get { return (_lower + _upper + _mode) / 3.0; } |
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} |
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/// <summary>
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/// Gets the variance of the distribution.
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/// </summary>
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public double Variance |
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{ |
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get |
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{ |
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var a = _lower; |
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var b = _upper; |
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var c = _mode; |
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return (a * a + b * b + c * c - a * b - a * c - b * c) / 18.0; |
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} |
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} |
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/// <summary>
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/// Gets the standard deviation of the distribution.
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/// </summary>
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public double StdDev |
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{ |
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get { return Math.Sqrt(Variance); } |
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} |
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/// <summary>
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/// Gets the entropy of the distribution.
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/// </summary>
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/// <value></value>
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public double Entropy |
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{ |
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get { return 0.5 + Math.Log((_upper - _lower) / 2); } |
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} |
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/// <summary>
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/// Gets the skewness of the distribution.
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/// </summary>
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public double Skewness |
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{ |
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get |
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{ |
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var a = _lower; |
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var b = _upper; |
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var c = _mode; |
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var q = Math.Sqrt(2) * (a + b - 2 * c) * (2 * a - b - c) * (a - 2 * b + c); |
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var d = 5 * Math.Pow(a * a + b * b + c * c - a * b - a * c - b * c, 3.0 / 2); |
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return q / d; |
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} |
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} |
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/// <summary>
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/// Gets or sets the mode of the distribution.
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/// </summary>
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public double Mode |
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{ |
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get { return _mode; } |
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set { SetParameters(_lower, _upper, value); } |
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} |
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/// <summary>
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/// Gets the median of the distribution.
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/// </summary>
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/// <value></value>
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public double Median |
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{ |
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get |
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{ |
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var a = _lower; |
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var b = _upper; |
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var c = _mode; |
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return c >= (a + b) / 2 |
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? a + Math.Sqrt((b - a) * (c - a) / 2) |
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: b - Math.Sqrt((b - a) * (b - c) / 2); |
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} |
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} |
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/// <summary>
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/// Gets the minimum of the distribution.
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/// </summary>
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public double Minimum |
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{ |
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get { return _lower; } |
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} |
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/// <summary>
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/// Gets the maximum of the distribution.
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/// </summary>
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public double Maximum |
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{ |
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get { return _upper; } |
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} |
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/// <summary>
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/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
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/// </summary>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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/// <seealso cref="PDF"/>
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public double Density(double x) |
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{ |
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return PDF(_lower, _upper, _mode, x); |
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} |
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/// <summary>
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/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
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/// </summary>
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/// <param name="x">The location at which to compute the log density.</param>
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/// <returns>the log density at <paramref name="x"/>.</returns>
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/// <seealso cref="PDFLn"/>
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public double DensityLn(double x) |
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{ |
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return PDFLn(_lower, _upper, _mode, x); |
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} |
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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/// <seealso cref="CDF"/>
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public double CumulativeDistribution(double x) |
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{ |
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return CDF(_lower, _upper, _mode, x); |
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} |
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/// <summary>
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/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
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/// at the given probability. This is also known as the quantile or percent point function.
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/// </summary>
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/// <param name="p">The location at which to compute the inverse cumulative density.</param>
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/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
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/// <seealso cref="InvCDF"/>
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public double InverseCumulativeDistribution(double p) |
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{ |
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return InvCDF(_lower, _upper, _mode, p); |
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} |
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/// <summary>
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/// Generates a sample from the <c>Triangular</c> distribution.
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/// </summary>
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/// <returns>a sample from the distribution.</returns>
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public double Sample() |
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{ |
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return Sample(_random, _lower, _upper, _mode); |
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} |
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/// <summary>
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/// Generates a sequence of samples from the <c>Triangular</c> distribution.
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/// </summary>
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/// <returns>a sequence of samples from the distribution.</returns>
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public IEnumerable<double> Samples() |
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{ |
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return Samples(_random, _lower, _upper, _mode); |
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} |
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/// <summary>
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/// Computes the probability density of the distribution (PDF) at x, i.e. ∂P(X ≤ x)/∂x.
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/// </summary>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the density at <paramref name="x"/>.</returns>
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/// <seealso cref="Density"/>
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public static double PDF(double lower, double upper, double mode, double x) |
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{ |
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if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters); |
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if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
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var a = lower; |
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var b = upper; |
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var c = mode; |
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if (a <= x && x <= c) return 2 * (x - a) / ((b - a) * (c - a)); |
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if (c < x & x <= b) return 2 * (b - x) / ((b - a) * (b - c)); |
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return 0; |
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} |
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/// <summary>
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/// Computes the log probability density of the distribution (lnPDF) at x, i.e. ln(∂P(X ≤ x)/∂x).
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/// </summary>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <param name="x">The location at which to compute the density.</param>
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/// <returns>the log density at <paramref name="x"/>.</returns>
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/// <seealso cref="DensityLn"/>
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public static double PDFLn(double lower, double upper, double mode, double x) |
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{ |
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return Math.Log(PDF(lower, upper, mode, x)); |
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} |
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/// <summary>
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/// Computes the cumulative distribution (CDF) of the distribution at x, i.e. P(X ≤ x).
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/// </summary>
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/// <param name="x">The location at which to compute the cumulative distribution function.</param>
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
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/// <returns>the cumulative distribution at location <paramref name="x"/>.</returns>
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/// <seealso cref="CumulativeDistribution"/>
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public static double CDF(double lower, double upper, double mode, double x) |
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{ |
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if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters); |
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if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
|
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|
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var a = lower; |
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var b = upper; |
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var c = mode; |
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|
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if (x < a) return 0; |
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if (a <= x && x <= c) return (x - a) * (x - a) / ((b - a) * (c - a)); |
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if (c < x & x <= b) return 1 - (b - x) * (b - x) / ((b - a) * (b - c)); |
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return 1; |
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} |
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|
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/// <summary>
|
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/// Computes the inverse of the cumulative distribution function (InvCDF) for the distribution
|
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/// at the given probability. This is also known as the quantile or percent point function.
|
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/// </summary>
|
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/// <param name="p">The location at which to compute the inverse cumulative density.</param>
|
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/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
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/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
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/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
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/// <returns>the inverse cumulative density at <paramref name="p"/>.</returns>
|
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/// <seealso cref="InverseCumulativeDistribution"/>
|
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public static double InvCDF(double lower, double upper, double mode, double p) |
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{ |
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if (upper < mode) throw new ArgumentOutOfRangeException("upper", Resources.InvalidDistributionParameters); |
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if (mode < lower) throw new ArgumentOutOfRangeException("lower", Resources.InvalidDistributionParameters); // TODO: Is "lower" the appropriate argument here?
|
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|
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var a = lower; |
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var b = upper; |
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var c = mode; |
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|
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if (p <= 0) return lower; |
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// Taken from http://www.ntrand.com/triangular-distribution/
|
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if (p < (c - a) / (b - a)) return a + Math.Sqrt(p * (c - a) * (b - a)); |
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if (p < 1) return b - Math.Sqrt((1 - p) * (b - c) * (b - a)); |
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return upper; |
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} |
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|
|||
/// <summary>
|
|||
/// Generates a sample from the <c>Triangular</c> distribution.
|
|||
/// </summary>
|
|||
/// <param name="rnd">The random number generator to use.</param>
|
|||
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
|||
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
|||
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
|||
/// <returns>a sample from the distribution.</returns>
|
|||
public double Sample(System.Random rnd, double lower, double upper, double mode) |
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{ |
|||
var a = lower; |
|||
var b = upper; |
|||
var c = mode; |
|||
var u = rnd.NextDouble(); |
|||
|
|||
return u < (c - a) / (b - a) |
|||
? a + Math.Sqrt(u * (b - a) * (c - a)) |
|||
: b - Math.Sqrt((1 - u) * (b - a) * (b - c)); ; |
|||
} |
|||
|
|||
/// <summary>
|
|||
/// Generates a sequence of samples from the <c>Triangular</c> distribution.
|
|||
/// </summary>
|
|||
/// <param name="rnd">The random number generator to use.</param>
|
|||
/// <param name="lower">Lower bound. Range: lower ≤ mode ≤ upper</param>
|
|||
/// <param name="upper">Upper bound. Range: lower ≤ mode ≤ upper</param>
|
|||
/// <param name="mode">Mode (most frequent value). Range: lower ≤ mode ≤ upper</param>
|
|||
/// <returns>a sequence of samples from the distribution.</returns>
|
|||
public IEnumerable<double> Samples(System.Random rnd, double lower, double upper, double mode) |
|||
{ |
|||
while (true) |
|||
{ |
|||
yield return Sample(rnd, lower, upper, mode); |
|||
} |
|||
} |
|||
|
|||
} |
|||
} |
|||
Loading…
Reference in new issue