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using System; |
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using System.Windows; |
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using System.Windows.Controls; |
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using System.Windows.Shapes; |
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using System.Windows.Threading; |
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namespace Microsoft.Windows.Controls |
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{ |
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/// <summary>
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/// A control to provide a visual indicator when an application is busy.
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/// </summary>
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/// <QualityBand>Preview</QualityBand>
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[TemplateVisualState(Name = VisualStates.StateIdle, GroupName = VisualStates.GroupBusyStatus)] |
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[TemplateVisualState(Name = VisualStates.StateBusy, GroupName = VisualStates.GroupBusyStatus)] |
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[TemplateVisualState(Name = VisualStates.StateVisible, GroupName = VisualStates.GroupVisibility)] |
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[TemplateVisualState(Name = VisualStates.StateHidden, GroupName = VisualStates.GroupVisibility)] |
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[StyleTypedProperty(Property = "OverlayStyle", StyleTargetType = typeof(Rectangle))] |
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[StyleTypedProperty(Property = "ProgressBarStyle", StyleTargetType = typeof(ProgressBar))] |
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public class BusyIndicator : ContentControl |
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{ |
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#region Private Members
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/// <summary>
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/// Timer used to delay the initial display and avoid flickering.
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/// </summary>
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private DispatcherTimer _displayAfterTimer = new DispatcherTimer(); |
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#endregion //Private Members
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#region Constructors
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public BusyIndicator() |
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{ |
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DefaultStyleKeyProperty.OverrideMetadata(typeof(BusyIndicator), new FrameworkPropertyMetadata(typeof(BusyIndicator))); |
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_displayAfterTimer.Tick += new EventHandler(DisplayAfterTimerElapsed); |
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} |
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#endregion //Constructors
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#region Base Class Overrides
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/// <summary>
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/// Overrides the OnApplyTemplate method.
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/// </summary>
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public override void OnApplyTemplate() |
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{ |
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base.OnApplyTemplate(); |
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ChangeVisualState(false); |
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} |
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#endregion //Base Class Overrides
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#region Properties
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/// <summary>
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/// Gets or sets a value indicating whether the BusyContent is visible.
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/// </summary>
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protected bool IsContentVisible { get; set; } |
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#endregion //Properties
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#region Dependency Properties
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#region IsBusy
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/// <summary>
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/// Identifies the IsBusy dependency property.
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/// </summary>
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public static readonly DependencyProperty IsBusyProperty = DependencyProperty.Register( |
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"IsBusy", |
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typeof(bool), |
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typeof(BusyIndicator), |
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new PropertyMetadata(false, new PropertyChangedCallback(OnIsBusyChanged))); |
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/// <summary>
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/// Gets or sets a value indicating whether the busy indicator should show.
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/// </summary>
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public bool IsBusy |
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{ |
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get { return (bool)GetValue(IsBusyProperty); } |
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set { SetValue(IsBusyProperty, value); } |
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} |
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/// <summary>
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/// IsBusyProperty property changed handler.
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/// </summary>
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/// <param name="d">BusyIndicator that changed its IsBusy.</param>
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/// <param name="e">Event arguments.</param>
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private static void OnIsBusyChanged(DependencyObject d, DependencyPropertyChangedEventArgs e) |
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{ |
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((BusyIndicator)d).OnIsBusyChanged(e); |
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} |
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/// <summary>
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/// IsBusyProperty property changed handler.
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/// </summary>
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/// <param name="e">Event arguments.</param>
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protected virtual void OnIsBusyChanged(DependencyPropertyChangedEventArgs e) |
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{ |
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if (IsBusy) |
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{ |
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if (DisplayAfter.Equals(TimeSpan.Zero)) |
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{ |
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// Go visible now
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IsContentVisible = true; |
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} |
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else |
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{ |
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// Set a timer to go visible
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_displayAfterTimer.Interval = DisplayAfter; |
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_displayAfterTimer.Start(); |
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} |
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} |
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else |
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{ |
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// No longer visible
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_displayAfterTimer.Stop(); |
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IsContentVisible = false; |
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} |
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ChangeVisualState(true); |
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} |
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#endregion //IsBusy
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#region Busy Content
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/// <summary>
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/// Identifies the BusyContent dependency property.
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/// </summary>
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public static readonly DependencyProperty BusyContentProperty = DependencyProperty.Register( |
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"BusyContent", |
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typeof(object), |
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typeof(BusyIndicator), |
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new PropertyMetadata(null)); |
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/// <summary>
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/// Gets or sets a value indicating the busy content to display to the user.
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/// </summary>
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public object BusyContent |
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{ |
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get { return (object)GetValue(BusyContentProperty); } |
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set { SetValue(BusyContentProperty, value); } |
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} |
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#endregion //Busy Content
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#region Busy Content Template
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/// <summary>
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/// Identifies the BusyTemplate dependency property.
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/// </summary>
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public static readonly DependencyProperty BusyContentTemplateProperty = DependencyProperty.Register( |
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"BusyContentTemplate", |
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typeof(DataTemplate), |
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typeof(BusyIndicator), |
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new PropertyMetadata(null)); |
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/// <summary>
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/// Gets or sets a value indicating the template to use for displaying the busy content to the user.
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/// </summary>
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public DataTemplate BusyContentTemplate |
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{ |
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get { return (DataTemplate)GetValue(BusyContentTemplateProperty); } |
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set { SetValue(BusyContentTemplateProperty, value); } |
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} |
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#endregion //Busy Content Template
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#region Display After
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/// <summary>
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/// Identifies the DisplayAfter dependency property.
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/// </summary>
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public static readonly DependencyProperty DisplayAfterProperty = DependencyProperty.Register( |
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"DisplayAfter", |
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typeof(TimeSpan), |
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typeof(BusyIndicator), |
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new PropertyMetadata(TimeSpan.FromSeconds(0.1))); |
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/// <summary>
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/// Gets or sets a value indicating how long to delay before displaying the busy content.
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/// </summary>
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public TimeSpan DisplayAfter |
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{ |
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get { return (TimeSpan)GetValue(DisplayAfterProperty); } |
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set { SetValue(DisplayAfterProperty, value); } |
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} |
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#endregion //Display After
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#region Overlay Style
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/// <summary>
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/// Identifies the OverlayStyle dependency property.
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/// </summary>
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public static readonly DependencyProperty OverlayStyleProperty = DependencyProperty.Register( |
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"OverlayStyle", |
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typeof(Style), |
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typeof(BusyIndicator), |
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new PropertyMetadata(null)); |
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/// <summary>
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/// Gets or sets a value indicating the style to use for the overlay.
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/// </summary>
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public Style OverlayStyle |
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{ |
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get { return (Style)GetValue(OverlayStyleProperty); } |
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set { SetValue(OverlayStyleProperty, value); } |
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} |
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#endregion //Overlay Style
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#region ProgressBar Style
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/// <summary>
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/// Identifies the ProgressBarStyle dependency property.
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/// </summary>
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public static readonly DependencyProperty ProgressBarStyleProperty = DependencyProperty.Register( |
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"ProgressBarStyle", |
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typeof(Style), |
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typeof(BusyIndicator), |
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new PropertyMetadata(null)); |
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/// <summary>
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/// Gets or sets a value indicating the style to use for the progress bar.
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/// </summary>
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public Style ProgressBarStyle |
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{ |
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get { return (Style)GetValue(ProgressBarStyleProperty); } |
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set { SetValue(ProgressBarStyleProperty, value); } |
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} |
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#endregion //ProgressBar Style
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#endregion //Dependency Properties
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#region Methods
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/// <summary>
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/// Handler for the DisplayAfterTimer.
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/// </summary>
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/// <param name="sender">Event sender.</param>
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/// <param name="e">Event arguments.</param>
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private void DisplayAfterTimerElapsed(object sender, EventArgs e) |
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{ |
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_displayAfterTimer.Stop(); |
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IsContentVisible = true; |
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ChangeVisualState(true); |
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} |
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/// <summary>
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/// Changes the control's visual state(s).
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/// </summary>
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/// <param name="useTransitions">True if state transitions should be used.</param>
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protected virtual void ChangeVisualState(bool useTransitions) |
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{ |
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VisualStateManager.GoToState(this, IsBusy ? VisualStates.StateBusy : VisualStates.StateIdle, useTransitions); |
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VisualStateManager.GoToState(this, IsContentVisible ? VisualStates.StateVisible : VisualStates.StateHidden, useTransitions); |
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} |
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#endregion //Methods
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} |
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} |
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@ -1,55 +0,0 @@ |
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using System.Reflection; |
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using System.Resources; |
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using System.Runtime.CompilerServices; |
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using System.Runtime.InteropServices; |
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using System.Windows; |
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("WPFToolkit.Extended")] |
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[assembly: AssemblyDescription("")] |
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[assembly: AssemblyConfiguration("")] |
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[assembly: AssemblyCompany("")] |
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[assembly: AssemblyProduct("WPFToolkit.Extended")] |
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[assembly: AssemblyCopyright("Copyright © 2010")] |
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[assembly: AssemblyTrademark("")] |
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[assembly: AssemblyCulture("")] |
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)] |
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|
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//In order to begin building localizable applications, set
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//<UICulture>CultureYouAreCodingWith</UICulture> in your .csproj file
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//inside a <PropertyGroup>. For example, if you are using US english
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//in your source files, set the <UICulture> to en-US. Then uncomment
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//the NeutralResourceLanguage attribute below. Update the "en-US" in
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//the line below to match the UICulture setting in the project file.
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//[assembly: NeutralResourcesLanguage("en-US", UltimateResourceFallbackLocation.Satellite)]
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[assembly: ThemeInfo( |
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ResourceDictionaryLocation.None, //where theme specific resource dictionaries are located
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//(used if a resource is not found in the page,
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// or application resource dictionaries)
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ResourceDictionaryLocation.SourceAssembly //where the generic resource dictionary is located
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//(used if a resource is not found in the page,
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// app, or any theme specific resource dictionaries)
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)] |
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")] |
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[assembly: AssemblyFileVersion("1.0.0.0")] |
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@ -1,63 +0,0 @@ |
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.1
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Microsoft.Windows.Controls.Properties { |
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using System; |
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
|
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/// </summary>
|
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")] |
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()] |
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
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internal class Resources { |
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private static global::System.Resources.ResourceManager resourceMan; |
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private static global::System.Globalization.CultureInfo resourceCulture; |
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")] |
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internal Resources() { |
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} |
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Resources.ResourceManager ResourceManager { |
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get { |
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if (object.ReferenceEquals(resourceMan, null)) { |
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Microsoft.Windows.Controls.Properties.Resources", typeof(Resources).Assembly); |
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resourceMan = temp; |
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} |
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return resourceMan; |
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} |
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} |
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|
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/// <summary>
|
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/// Overrides the current thread's CurrentUICulture property for all
|
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/// resource lookups using this strongly typed resource class.
|
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/// </summary>
|
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)] |
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internal static global::System.Globalization.CultureInfo Culture { |
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get { |
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return resourceCulture; |
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} |
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set { |
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resourceCulture = value; |
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} |
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} |
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} |
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} |
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@ -1,117 +0,0 @@ |
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<?xml version="1.0" encoding="utf-8"?> |
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<root> |
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||||
<!-- |
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||||
Microsoft ResX Schema |
|
||||
|
|
||||
Version 2.0 |
|
||||
|
|
||||
The primary goals of this format is to allow a simple XML format |
|
||||
that is mostly human readable. The generation and parsing of the |
|
||||
various data types are done through the TypeConverter classes |
|
||||
associated with the data types. |
|
||||
|
|
||||
Example: |
|
||||
|
|
||||
... ado.net/XML headers & schema ... |
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<resheader name="resmimetype">text/microsoft-resx</resheader> |
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<resheader name="version">2.0</resheader> |
|
||||
<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader> |
|
||||
<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader> |
|
||||
<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data> |
|
||||
<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data> |
|
||||
<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64"> |
|
||||
<value>[base64 mime encoded serialized .NET Framework object]</value> |
|
||||
</data> |
|
||||
<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64"> |
|
||||
<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value> |
|
||||
<comment>This is a comment</comment> |
|
||||
</data> |
|
||||
|
|
||||
There are any number of "resheader" rows that contain simple |
|
||||
name/value pairs. |
|
||||
|
|
||||
Each data row contains a name, and value. The row also contains a |
|
||||
type or mimetype. Type corresponds to a .NET class that support |
|
||||
text/value conversion through the TypeConverter architecture. |
|
||||
Classes that don't support this are serialized and stored with the |
|
||||
mimetype set. |
|
||||
|
|
||||
The mimetype is used for serialized objects, and tells the |
|
||||
ResXResourceReader how to depersist the object. This is currently not |
|
||||
extensible. For a given mimetype the value must be set accordingly: |
|
||||
|
|
||||
Note - application/x-microsoft.net.object.binary.base64 is the format |
|
||||
that the ResXResourceWriter will generate, however the reader can |
|
||||
read any of the formats listed below. |
|
||||
|
|
||||
mimetype: application/x-microsoft.net.object.binary.base64 |
|
||||
value : The object must be serialized with |
|
||||
: System.Serialization.Formatters.Binary.BinaryFormatter |
|
||||
: and then encoded with base64 encoding. |
|
||||
|
|
||||
mimetype: application/x-microsoft.net.object.soap.base64 |
|
||||
value : The object must be serialized with |
|
||||
: System.Runtime.Serialization.Formatters.Soap.SoapFormatter |
|
||||
: and then encoded with base64 encoding. |
|
||||
|
|
||||
mimetype: application/x-microsoft.net.object.bytearray.base64 |
|
||||
value : The object must be serialized into a byte array |
|
||||
: using a System.ComponentModel.TypeConverter |
|
||||
: and then encoded with base64 encoding. |
|
||||
--> |
|
||||
<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata"> |
|
||||
<xsd:element name="root" msdata:IsDataSet="true"> |
|
||||
<xsd:complexType> |
|
||||
<xsd:choice maxOccurs="unbounded"> |
|
||||
<xsd:element name="metadata"> |
|
||||
<xsd:complexType> |
|
||||
<xsd:sequence> |
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" /> |
|
||||
</xsd:sequence> |
|
||||
<xsd:attribute name="name" type="xsd:string" /> |
|
||||
<xsd:attribute name="type" type="xsd:string" /> |
|
||||
<xsd:attribute name="mimetype" type="xsd:string" /> |
|
||||
</xsd:complexType> |
|
||||
</xsd:element> |
|
||||
<xsd:element name="assembly"> |
|
||||
<xsd:complexType> |
|
||||
<xsd:attribute name="alias" type="xsd:string" /> |
|
||||
<xsd:attribute name="name" type="xsd:string" /> |
|
||||
</xsd:complexType> |
|
||||
</xsd:element> |
|
||||
<xsd:element name="data"> |
|
||||
<xsd:complexType> |
|
||||
<xsd:sequence> |
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
|
||||
<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" /> |
|
||||
</xsd:sequence> |
|
||||
<xsd:attribute name="name" type="xsd:string" msdata:Ordinal="1" /> |
|
||||
<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" /> |
|
||||
<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" /> |
|
||||
</xsd:complexType> |
|
||||
</xsd:element> |
|
||||
<xsd:element name="resheader"> |
|
||||
<xsd:complexType> |
|
||||
<xsd:sequence> |
|
||||
<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" /> |
|
||||
</xsd:sequence> |
|
||||
<xsd:attribute name="name" type="xsd:string" use="required" /> |
|
||||
</xsd:complexType> |
|
||||
</xsd:element> |
|
||||
</xsd:choice> |
|
||||
</xsd:complexType> |
|
||||
</xsd:element> |
|
||||
</xsd:schema> |
|
||||
<resheader name="resmimetype"> |
|
||||
<value>text/microsoft-resx</value> |
|
||||
</resheader> |
|
||||
<resheader name="version"> |
|
||||
<value>2.0</value> |
|
||||
</resheader> |
|
||||
<resheader name="reader"> |
|
||||
<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
|
||||
</resheader> |
|
||||
<resheader name="writer"> |
|
||||
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value> |
|
||||
</resheader> |
|
||||
</root> |
|
||||
@ -1,26 +0,0 @@ |
|||||
//------------------------------------------------------------------------------
|
|
||||
// <auto-generated>
|
|
||||
// This code was generated by a tool.
|
|
||||
// Runtime Version:4.0.30319.1
|
|
||||
//
|
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
|
||||
// the code is regenerated.
|
|
||||
// </auto-generated>
|
|
||||
//------------------------------------------------------------------------------
|
|
||||
|
|
||||
namespace Microsoft.Windows.Controls.Properties { |
|
||||
|
|
||||
|
|
||||
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] |
|
||||
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "10.0.0.0")] |
|
||||
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { |
|
||||
|
|
||||
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); |
|
||||
|
|
||||
public static Settings Default { |
|
||||
get { |
|
||||
return defaultInstance; |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
} |
|
||||
@ -1,7 +0,0 @@ |
|||||
<?xml version='1.0' encoding='utf-8'?> |
|
||||
<SettingsFile xmlns="uri:settings" CurrentProfile="(Default)"> |
|
||||
<Profiles> |
|
||||
<Profile Name="(Default)" /> |
|
||||
</Profiles> |
|
||||
<Settings /> |
|
||||
</SettingsFile> |
|
||||
@ -1,142 +0,0 @@ |
|||||
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" |
|
||||
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" |
|
||||
xmlns:sys="clr-namespace:System;assembly=mscorlib" |
|
||||
xmlns:local="clr-namespace:Microsoft.Windows.Controls"> |
|
||||
|
|
||||
<!-- =============================================================================== --> |
|
||||
<!-- BusyIndicator --> |
|
||||
<!-- =============================================================================== --> |
|
||||
<Style TargetType="{x:Type local:BusyIndicator}"> |
|
||||
<Setter Property="BusyContent" Value="Please wait..."/> |
|
||||
<Setter Property="IsTabStop" Value="False"/> |
|
||||
<Setter Property="OverlayStyle"> |
|
||||
<Setter.Value> |
|
||||
<Style TargetType="Rectangle"> |
|
||||
<Setter Property="Fill" Value="White"/> |
|
||||
<Setter Property="Opacity" Value="0.5"/> |
|
||||
</Style> |
|
||||
</Setter.Value> |
|
||||
</Setter> |
|
||||
<Setter Property="ProgressBarStyle"> |
|
||||
<Setter.Value> |
|
||||
<Style TargetType="ProgressBar"> |
|
||||
<Setter Property="IsIndeterminate" Value="True"/> |
|
||||
<Setter Property="Height" Value="15"/> |
|
||||
<Setter Property="Margin" Value="8,0,8,8"/> |
|
||||
</Style> |
|
||||
</Setter.Value> |
|
||||
</Setter> |
|
||||
<Setter Property="DisplayAfter" Value="00:00:00.1"/> |
|
||||
<Setter Property="HorizontalAlignment" Value="Stretch"/> |
|
||||
<Setter Property="VerticalAlignment" Value="Stretch"/> |
|
||||
<Setter Property="HorizontalContentAlignment" Value="Stretch"/> |
|
||||
<Setter Property="VerticalContentAlignment" Value="Stretch"/> |
|
||||
<Setter Property="Template"> |
|
||||
<Setter.Value> |
|
||||
<ControlTemplate TargetType="{x:Type local:BusyIndicator}"> |
|
||||
<Grid> |
|
||||
<VisualStateManager.VisualStateGroups> |
|
||||
<VisualStateGroup x:Name="VisibilityStates"> |
|
||||
<VisualState x:Name="Hidden"> |
|
||||
<Storyboard> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<Visibility>Collapsed</Visibility> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<Visibility>Collapsed</Visibility> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
</Storyboard> |
|
||||
</VisualState> |
|
||||
<VisualState x:Name="Visible"> |
|
||||
<Storyboard> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="busycontent" Storyboard.TargetProperty="(UIElement.Visibility)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<Visibility>Visible</Visibility> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="overlay" Storyboard.TargetProperty="(UIElement.Visibility)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<Visibility>Visible</Visibility> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
</Storyboard> |
|
||||
</VisualState> |
|
||||
</VisualStateGroup> |
|
||||
<VisualStateGroup x:Name="BusyStatusStates"> |
|
||||
<VisualState x:Name="Idle"> |
|
||||
<Storyboard> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<sys:Boolean>True</sys:Boolean> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
</Storyboard> |
|
||||
</VisualState> |
|
||||
<VisualState x:Name="Busy"> |
|
||||
<Storyboard> |
|
||||
<ObjectAnimationUsingKeyFrames BeginTime="00:00:00" Duration="00:00:00.001" Storyboard.TargetName="content" Storyboard.TargetProperty="(Control.IsEnabled)"> |
|
||||
<DiscreteObjectKeyFrame KeyTime="00:00:00"> |
|
||||
<DiscreteObjectKeyFrame.Value> |
|
||||
<sys:Boolean>False</sys:Boolean> |
|
||||
</DiscreteObjectKeyFrame.Value> |
|
||||
</DiscreteObjectKeyFrame> |
|
||||
</ObjectAnimationUsingKeyFrames> |
|
||||
</Storyboard> |
|
||||
</VisualState> |
|
||||
</VisualStateGroup> |
|
||||
</VisualStateManager.VisualStateGroups> |
|
||||
<ContentControl x:Name="content" Content="{TemplateBinding Content}" ContentTemplate="{TemplateBinding ContentTemplate}" HorizontalContentAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalContentAlignment="{TemplateBinding VerticalContentAlignment}"/> |
|
||||
<Rectangle x:Name="overlay" Style="{TemplateBinding OverlayStyle}"/> |
|
||||
<ContentPresenter x:Name="busycontent"> |
|
||||
<ContentPresenter.Content> |
|
||||
<Grid HorizontalAlignment="Center" VerticalAlignment="Center"> |
|
||||
<Border Background="White" BorderThickness="1" CornerRadius="2"> |
|
||||
<Border.BorderBrush> |
|
||||
<LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> |
|
||||
<GradientStop Color="#FFA3AEB9" Offset="0"/> |
|
||||
<GradientStop Color="#FF8399A9" Offset="0.375"/> |
|
||||
<GradientStop Color="#FF718597" Offset="0.375"/> |
|
||||
<GradientStop Color="#FF617584" Offset="1"/> |
|
||||
</LinearGradientBrush> |
|
||||
</Border.BorderBrush> |
|
||||
<Border CornerRadius="1.5" Margin="1"> |
|
||||
<Border.Background> |
|
||||
<LinearGradientBrush StartPoint="0.5,0" EndPoint="0.5,1"> |
|
||||
<GradientStop Color="#FFF6F8F9" Offset="0.02"/> |
|
||||
<GradientStop Color="#FFB8B8B8" Offset="0.996"/> |
|
||||
</LinearGradientBrush> |
|
||||
</Border.Background> |
|
||||
<Grid MinWidth="150"> |
|
||||
<Grid.RowDefinitions> |
|
||||
<RowDefinition/> |
|
||||
<RowDefinition Height="Auto"/> |
|
||||
</Grid.RowDefinitions> |
|
||||
<ContentPresenter Content="{TemplateBinding BusyContent}" ContentTemplate="{TemplateBinding BusyContentTemplate}" Margin="8"/> |
|
||||
<ProgressBar Grid.Row="1" Style="{TemplateBinding ProgressBarStyle}"/> |
|
||||
</Grid> |
|
||||
</Border> |
|
||||
</Border> |
|
||||
</Grid> |
|
||||
</ContentPresenter.Content> |
|
||||
</ContentPresenter> |
|
||||
</Grid> |
|
||||
</ControlTemplate> |
|
||||
</Setter.Value> |
|
||||
</Setter> |
|
||||
</Style> |
|
||||
|
|
||||
</ResourceDictionary> |
|
||||
@ -1,37 +0,0 @@ |
|||||
using System; |
|
||||
|
|
||||
namespace Microsoft.Windows.Controls |
|
||||
{ |
|
||||
internal static class VisualStates |
|
||||
{ |
|
||||
/// <summary>
|
|
||||
/// Busyness group name.
|
|
||||
/// </summary>
|
|
||||
public const string GroupBusyStatus = "BusyStatusStates"; |
|
||||
|
|
||||
/// <summary>
|
|
||||
/// Busy state for BusyIndicator.
|
|
||||
/// </summary>
|
|
||||
public const string StateBusy = "Busy"; |
|
||||
|
|
||||
/// <summary>
|
|
||||
/// Idle state for BusyIndicator.
|
|
||||
/// </summary>
|
|
||||
public const string StateIdle = "Idle"; |
|
||||
|
|
||||
/// <summary>
|
|
||||
/// BusyDisplay group.
|
|
||||
/// </summary>
|
|
||||
public const string GroupVisibility = "VisibilityStates"; |
|
||||
|
|
||||
/// <summary>
|
|
||||
/// Visible state name for BusyIndicator.
|
|
||||
/// </summary>
|
|
||||
public const string StateVisible = "Visible"; |
|
||||
|
|
||||
/// <summary>
|
|
||||
/// Hidden state name for BusyIndicator.
|
|
||||
/// </summary>
|
|
||||
public const string StateHidden = "Hidden"; |
|
||||
} |
|
||||
} |
|
||||
@ -1,95 +0,0 @@ |
|||||
<?xml version="1.0" encoding="utf-8"?> |
|
||||
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> |
|
||||
<PropertyGroup> |
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> |
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> |
|
||||
<ProductVersion>8.0.30703</ProductVersion> |
|
||||
<SchemaVersion>2.0</SchemaVersion> |
|
||||
<ProjectGuid>{72E591D6-8F83-4D8C-8F67-9C325E623234}</ProjectGuid> |
|
||||
<OutputType>library</OutputType> |
|
||||
<AppDesignerFolder>Properties</AppDesignerFolder> |
|
||||
<RootNamespace>Microsoft.Windows.Controls</RootNamespace> |
|
||||
<AssemblyName>WPFToolkit.Extended</AssemblyName> |
|
||||
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion> |
|
||||
<TargetFrameworkProfile>Client</TargetFrameworkProfile> |
|
||||
<FileAlignment>512</FileAlignment> |
|
||||
<ProjectTypeGuids>{60dc8134-eba5-43b8-bcc9-bb4bc16c2548};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids> |
|
||||
<WarningLevel>4</WarningLevel> |
|
||||
<SccProjectName>SAK</SccProjectName> |
|
||||
<SccLocalPath>SAK</SccLocalPath> |
|
||||
<SccAuxPath>SAK</SccAuxPath> |
|
||||
<SccProvider>SAK</SccProvider> |
|
||||
</PropertyGroup> |
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> |
|
||||
<DebugSymbols>true</DebugSymbols> |
|
||||
<DebugType>full</DebugType> |
|
||||
<Optimize>false</Optimize> |
|
||||
<OutputPath>bin\Debug\</OutputPath> |
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants> |
|
||||
<ErrorReport>prompt</ErrorReport> |
|
||||
<WarningLevel>4</WarningLevel> |
|
||||
</PropertyGroup> |
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> |
|
||||
<DebugType>pdbonly</DebugType> |
|
||||
<Optimize>true</Optimize> |
|
||||
<OutputPath>bin\Release\</OutputPath> |
|
||||
<DefineConstants>TRACE</DefineConstants> |
|
||||
<ErrorReport>prompt</ErrorReport> |
|
||||
<WarningLevel>4</WarningLevel> |
|
||||
</PropertyGroup> |
|
||||
<ItemGroup> |
|
||||
<Reference Include="System" /> |
|
||||
<Reference Include="System.Data" /> |
|
||||
<Reference Include="System.Xml" /> |
|
||||
<Reference Include="Microsoft.CSharp" /> |
|
||||
<Reference Include="System.Core" /> |
|
||||
<Reference Include="System.Xml.Linq" /> |
|
||||
<Reference Include="System.Data.DataSetExtensions" /> |
|
||||
<Reference Include="System.Xaml"> |
|
||||
<RequiredTargetFramework>4.0</RequiredTargetFramework> |
|
||||
</Reference> |
|
||||
<Reference Include="WindowsBase" /> |
|
||||
<Reference Include="PresentationCore" /> |
|
||||
<Reference Include="PresentationFramework" /> |
|
||||
</ItemGroup> |
|
||||
<ItemGroup> |
|
||||
<Page Include="Themes\Generic.xaml"> |
|
||||
<Generator>MSBuild:Compile</Generator> |
|
||||
<SubType>Designer</SubType> |
|
||||
</Page> |
|
||||
</ItemGroup> |
|
||||
<ItemGroup> |
|
||||
<Compile Include="BusyIndicator\BusyIndicator.cs" /> |
|
||||
<Compile Include="Properties\AssemblyInfo.cs"> |
|
||||
<SubType>Code</SubType> |
|
||||
</Compile> |
|
||||
<Compile Include="Properties\Resources.Designer.cs"> |
|
||||
<AutoGen>True</AutoGen> |
|
||||
<DesignTime>True</DesignTime> |
|
||||
<DependentUpon>Resources.resx</DependentUpon> |
|
||||
</Compile> |
|
||||
<Compile Include="Properties\Settings.Designer.cs"> |
|
||||
<AutoGen>True</AutoGen> |
|
||||
<DependentUpon>Settings.settings</DependentUpon> |
|
||||
<DesignTimeSharedInput>True</DesignTimeSharedInput> |
|
||||
</Compile> |
|
||||
<Compile Include="VisualStates.cs" /> |
|
||||
<EmbeddedResource Include="Properties\Resources.resx"> |
|
||||
<Generator>ResXFileCodeGenerator</Generator> |
|
||||
<LastGenOutput>Resources.Designer.cs</LastGenOutput> |
|
||||
</EmbeddedResource> |
|
||||
<None Include="Properties\Settings.settings"> |
|
||||
<Generator>SettingsSingleFileGenerator</Generator> |
|
||||
<LastGenOutput>Settings.Designer.cs</LastGenOutput> |
|
||||
</None> |
|
||||
<AppDesigner Include="Properties\" /> |
|
||||
</ItemGroup> |
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" /> |
|
||||
<!-- To modify your build process, add your task inside one of the targets below and uncomment it. |
|
||||
Other similar extension points exist, see Microsoft.Common.targets. |
|
||||
<Target Name="BeforeBuild"> |
|
||||
</Target> |
|
||||
<Target Name="AfterBuild"> |
|
||||
</Target> |
|
||||
--> |
|
||||
</Project> |
|
||||
@ -1,10 +0,0 @@ |
|||||
"" |
|
||||
{ |
|
||||
"FILE_VERSION" = "9237" |
|
||||
"ENLISTMENT_CHOICE" = "NEVER" |
|
||||
"PROJECT_FILE_RELATIVE_PATH" = "" |
|
||||
"NUMBER_OF_EXCLUDED_FILES" = "0" |
|
||||
"ORIGINAL_PROJECT_FILE_PATH" = "" |
|
||||
"NUMBER_OF_NESTED_PROJECTS" = "0" |
|
||||
"SOURCE_CONTROL_SETTINGS_PROVIDER" = "PROVIDER" |
|
||||
} |
|
||||
Loading…
Reference in new issue