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Fix FPS counter.

It was updating on every tick rather than every second.
pull/773/head
Steven Kirk 10 years ago
parent
commit
7e4babfd9a
  1. 2
      src/Avalonia.SceneGraph/Rendering/RendererMixin.cs

2
src/Avalonia.SceneGraph/Rendering/RendererMixin.cs

@ -51,7 +51,7 @@ namespace Avalonia.Rendering
s_currentFrames++;
var now = s_stopwatch.Elapsed;
var elapsed = now - s_lastMeasure;
if (elapsed.TotalSeconds > 0)
if (elapsed.TotalSeconds > 1)
{
s_fps = (int) (s_currentFrames/elapsed.TotalSeconds);
s_currentFrames = 0;

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