* Physical key handling for Windows
* Physical key handling for macOS
* Physical key handling for X11
* Physical keys: cleanup unused keys
* Key symbols: ensure consistent behavior between platforms
* Fix dead key symbol for Windows
* Physical key handling for browser
* Physical keys: use new overloads where possible
* Key symbol for VNC
* Physical key handling in previewer
* Key symbol for forwarded X11 IME key
* Key symbol for Android
* Obsolete old RawKeyEventArgs ctor
* Fix key symbols for macOS with modifiers
* Adjust PhysicalKey members naming
* Use explicit std::hash for AvnKey/AvnPhysicalKey
Should hopefully satisfy the older compiler on the CI server
* Headless: added KeyPressQwerty
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Co-authored-by: Dan Walmsley <dan@walms.co.uk>
Co-authored-by: Steven Kirk <grokys@users.noreply.github.com>
* Add failing test for RangeBase overriding Value on DataContext changed
* Add bool flag to skip coercing min, max and value while DataContext is
changing
* Add failing unit test for scenario 1 in #11878.
* Set TabOnceActiveElement on realized container.
Fixes scenario 1 in #11878.
* Use TabOnceActiveElement to decide focused element.
Fixes scenario #3 in #11878.
* Added failing unit tests for #11666.
* Handle items replaced with its own logic.
Don't rely on a remove/insert - it creates more work than needed.
* Fix some off-by-N errors in RealizedStackElements.
Fixes#11666
* Don't alter state in properties.
The `IValueEntry.HasValue` and `ValueFrame.IsActive` properties could alter state, which meant that when inspecting objects with these properties in a debugger, the state got altered by observing it. Make them methods.
* Deleted unused file.
* Add failing test for #12381.
* Use the index from the event in EvaluateIsActive.
Break the rules in this case.
Fixes#12381
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Co-authored-by: Max Katz <maxkatz6@outlook.com>
* Add failing test for #8638.
* Don't hide tooltip when pointer is over tooltip.
Fixes#8638
* Close the tooltip when pointer exits.
If the pointer has been moved from the control to the tooltip, then out of the tooltip to another control, ensure that the tooltip is closed.
* AdornedControl can be a standard CLR property.
* Test - On empty PM/AM designator on culture info the time picker should show AM/PM
* On empty PM/AM designator on culture info the time picker should show AM/PM
* Remove focus hack from Popup.
* Added failing focus scope tests.
* Refactor focus scopes in FocusManager.
- Store focused element within a scope using an attached property (like WPF)
- Store current focus root so that focus can be restored to that root when a focused control or active focus scope is removed
Fixes#13325
* Suppress API compat error.
This was being produced for a compiler-generated enumerable class that was erroneously being included in the reference assembly for `FocusManager`.
* Remove focus hack from ContextMenu.
And add failing test now that the hack is removed.
* Try to return a rooted host visual.
Fixes failing test from previous comment where focus wasn't restored when closing a context menu.
#Conflicts:
# src/Avalonia.Controls/Primitives/Popup.cs
* Add failing test for #13064
* Remove Content binding from ScrollViewer template.
Since #10803, the `ScrollContentPresenter.Content` binding is managed internally, not via a binding in the template.
* Assign owner before doing subscriptions.
Fixes#13064.
- animation/layout/render cycle is now managed from a central location
- animations are now throttled if animation/layout/render pass takes longer than a frame which previously caused a soft-freeze with input not being processed
- the public API is trimmed to make sure that we can make other planned changes during the 11.x support cycle
"Changelog":
- IClock is hidden and is planned to be replaced later
- Animator classes are hidden and are planned to be refactored later
- IAnimation members are hidden, it's supposed to be a marker interface for Style.Animations collection now, to start animations manually use Animation.RunAsync
- Sealed several classes in Avalonia.Animation namespace
- Spring class is removed from the public API (it wasn't possible to use it directly in a meaningful way anyway)
- Sealed brushes, transforms, effects and drawings
- Removed separate dispatcher priorities for Layout and Composition, everything now happens from a central place with Render priority (same as WPF)
- - some private "hook" priorities are added for now, those will be removed later
- IRenderLoop is hidden and removed from locator
- IRenderer is hidden (the plan is to remove that concept later)
- - Renderer.Start/Stop exposed as StartRendering/StopRendering on the toplevel (will be on a CompositionTarget/PresentationSource-like type later)
- - Renderer.Diagnistics exposed as RendererDiagnostics (same)
- - Renderer is no longer created by the platform code and is created by TopLevel itself
- - From the user-code hit-testing should be done by VisualExtensions.GetVisual(s)At, which has the same features
- - For unit tests a separate IHitTester interface is added which can be changed for a particular toplevel
- ILayoutManager is hidden
- - LayoutManager.ExecuteLayoutPass() exposed as TopLevel.UpdateLayout()
- Custom animators now have a separate base class that only deals with interpolation
Minor improvements:
- Compositor has a mode that doesn't use DispatcherTimers, useful for unit tests
- Introduced ScopedTestBase that auto-resets the locator when test is finished